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 The Races of Corruption

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Anno 'R
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PostSubject: The Races of Corruption   Sun Oct 11, 2009 8:41 am

This is an encyclopedic list of all races in Corruption, from the simplest to the most complex(You can add information to races already created, unless the race is one of the player races. NPC/Default playable races may be edited).

Tellorian: Tellorians have an elongated skull, which has a crest growing off the back. The crest is longer in males then females. They have sharp teeth, and are omnivores. They are bipedal, and have a huminoid way of standing. Males have a triangular shape of body, wheras females have hourglass shaped bodies, and look considerably like human females, aside from the head, hands, and legs. Male's tails split into three at the end, and female's tails split into two near the base. The are usually a shiny black color, but sometimes they can be blue or red. While they are reptailian, they give live birth. They bleed very dark red.

Valzaren: The Valzarens are, in esscence, humanoid Vultures. They have no feathers, and are a grotesque grayish coloration. Valzarens look generally the same, whether female or male, and can only be distiunguished through voice. Valzarens are few and far between, due to the infestation of their home planet by the Vo'Ren and the planet's subsequent destruction. That being said, they are much more peaceful then they were when they were under the Valzaren Empire. The bleed orange.

Xerveian: Xerveians are mammalian, but that does not mean they look like humans. They have a light covering of blue fur, and four legs tipped in small spikes. They have four rows of eyes, and four long arms. The Xerveian skull is elongated backwards. Females tend to be thinner, and slighter of build then males. They bleed a greenish-yellow.

Kohlarian: Kohlarians are a serpentine race with no natural limbs. Instead, they use artificial limbs created by Xerveians, who have a close alliance with the Kohlarians. They tend to be emerald green, and the only real differance between males and females, aside from voice and the other major differance, is that females are duller in color then males. They bleed red.

Vehkorellen: Vehkorellens are gold, avian humanoids with four wings and one set of arms, developed from what once were legs. They are capable of almost non-stop flight, and are reknowned for their intelligence. They are covered in shimmering golden feathers, and have a long beak with thin teeth. Vehkorellen females are thinner and slighter of build then the males. They bleed yellow.

Kruudai: Descended from grazers on their home planet, Kruudai are small, light green insectoids with eight mouthparts and six limbs. They are usually smaller then the other scientiant races, and, while quite intelligent, are prone to be very skittish and very easy to frighten. There is not difference in males and females, although females may be duller in color and have a slightly lighter voice. They bleed green.

Deltromian: Deltromians are a carnivorous race with a long history of bloodshed. They bear four jaws on a long maw, and twin nostrils. On average, they are twice as strong as a Tellorian. They have sharp claws and hooked teeth. Females may be larger then males, but they are usually the same size, and similer in appearance. They bleed purple-gray.

Gugnoi: Four foot high furry humanoids with brown, black, or white fur. Ears and mouth are covered by fur, as well as most other features. Gugnoi have large, black eyes. They are mostly defensive, and are primarily Traders. Little difference between males and females.

Sophrian: Purple, three-foot long wormlike creatures with three pairs of eyes. Sophrians’ bodies are lined with bioluminescent lights. They have eight pairs of tentacles which are used for movement. This only describes the females, as males are simple organisms composed purely of an adhesive foot and genitals.

Mendrossan: Mammalian species that stands around six feet tall. Omnivorous. Covered in brown fur, has yellow eyes. Elongated jaws. Males and females tend to be around the same height and strength, but females are usually more slender of build.

Orossa: Quadrupeds with a set of arms extending underneath the head. Short jaws, with dull teeth. Herbivorous. Dark gray skin. Several sets of nostrils. Males and females are identical, in terms of general appearance and voice.

Servins - Semi-biological species comprised of worms, with a strong force usually reclined to not attack. They require the "the fluid" in order to sustain life. Disposable infantry, but strong special units in their arsenal. They bleed a metallic dark red, which is the color of their "fluid". Can come in different sizes depending on their infantry.
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PostSubject: Re: The Races of Corruption   Tue Jan 19, 2010 10:43 am

Sybayins:
A fairly recent species, the Sybayins are an all female warrior/ assassin race/
Humanoid in appearance, they are close in appearance to the Tellorians though more "cat-like"

Being an all female race, the main purpose of there evolution was to be highly appealing to as many species as possible and to be able to successfully mate with the male of most any species. Because they most closely ressemble the Tellorians, physical attraction alone is easily achieved. The most distinct difference between a Sybayin and a Tellorian is that the Sybayins have smooth skin and the feminie features are more prominent to enhance the effectivness of the physical attraction.
Not all species are physically attracted to the Sybayins in the same way that a Tellorian would be. For this purpose the Sybayins release a phermone from the skin pours around the base of the neck. The phermone acts like a drug in most aspects as it completly intoxicates the intended target within range.

The Sybayins reproductive ability is among the most unigue of any species in that they can successfully reproduce with the male most species.
Through live birth, the offspring is always a Sybayin and acquires characteristic traits and later developed abilities and skills from the father species.
They do have a unigue ability to reproduce amongst themselves but this is seldom used anymore. Its main use was to sustain there species population during it early years before they achieved the ability for space travel.

Sybayins show age through the colouration of there hair. It starts dark when they are born and gradually becomes lighter, meaning they are "beautiful" through out there entire lives. There life span ranges from 150 to 175 years

Sybayins also have the ability to change there skin tone/ colouration based on the situation at hand.
During conflict, they will be much harsher/ bolder colouration to make them appear more aggressive such as dark reds and purples (Dark colours but never black).
Natural colouratin is much softer in comparison, usually light pinks or a mix of light pink and purple.
They are also one of the few species to have full headed hair, which is usually long and black or various shades of brown. Other colours such as auburn or blonde are not as common.
Average height is 5'8" to 5'9", no taller than 5'11" and no shorter than 5'4".
They body structure seldom changes due to there genetic structure, meaning they are always at peak physical form unless carrying an unborn child.

Sybayin technology is current but lacks the same level of relaibility, most noteably in there ship based technology.
They are highly specialized in longe range weapon technology which evolved from there ability to hunt, but is not completly perfected as of yet.
Due to there long range specialization, they are usually lightly armoured for ease of mobility and seductive advantage when needed.

Sybayins are amazonian in nature and religion, meaning that the leader is known as the queen.
The current Queen is Akardania Alanzer. Her two daughters are Princess Saphira Alanzar and Princess Elantra Alanzar.


Noted weapons
Bowcaster (laser crossbow) the crossbow aspect is for appearance only, the weapon is essentially an "infantry"/ low cost bolt action style sniper.

Elentania class sniper rifle, the Elentania is mainly used by the Queens royal guards.

Sybayin ships are sleek and elegant in shape but lack alot of heavy fire power, to counter this they are extremely fast. Ship colouration is usually black white and gold.


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PostSubject: Re: The Races of Corruption   Wed Jan 20, 2010 5:26 pm

Xillians


Xillians, having evolved from lizards similer to Komodo Dragons, are an agressive Reptilian species. They possess sharp claws and teeth, and have powerful tails which can snap bone. They are mainly carnivores, eating anything else is a last resort against starvation. The majority of the species is male, and mating season only happens once every cycle, which is nearly 5 human years. Because of this, the species has very low numbers and are trained to the highest level close and ranged combat. Xillians move very fast, and they can do continues exercise for 24 hours without sleep or rest. Their bodies have mainly dark green scales, though sometimes it can be darker shades of blue or red and their scales are gold on the underbelly. Their eyes are mainly emerald, they have an ability which allows their to focus or "zoom in" on a particular thing which cause the black pupil to expand until maximum zoom is reached. They bleed dark purple.

Xillians dont have a particular military, but are mercenarys. They do have ranks however, which is signified by a colored marking on their armor. Red signifies regular "soldier" while Silver is the leader. There is also a bronze rank, which is a young Xillian who has yet to of age but still serves as a soldier, while blue is a sharpshooter (each pack or "squad" as one). Gold is the absolute highest combat rank an Xillian can obtain. Earning it would mean that the Xillian's servise was vital to the Xillians as a species. An example would be to lead a small group of warriors to assinate an enemy leader who was about to invade the home world with a massive fleet and come back alive. They have the right to counsil with the Emperor who is the only one with power over them.

In terms of politics Xillians are led by a single Emperor and 5 members of council. The Council will pitch ideas or provide assistance but the final say is the Emperor.
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PostSubject: Arcitians   Tue Apr 27, 2010 10:06 pm

The Arcitians

( Pronounced as AR - SIT - EE - ANS)

Race Description
The Arcitian race is composed of sentient reptilian humanoids that have a raptor-like hunch. They have two arms and They are born with stub-tails and four-toed feet; these feet feature large talons and a rectractable claw. However, their five-fingered hands are like those of an herbivorious dinosaur and are fully articulate. They have opposable thumbs.

They are egg-laying and are warm-blooded. Arcitians have large brains and have peripheral vision. They vary in color, their many hues ranging from greens, blues, reds, yellows, and black. Sometimes they come in a combination of two or three. Sometimes all colors clash, and sometimes they have chaotic designs or simple colorations. They have ear holes, not ears and have no hair or feathers. They cannot get zits, freckles, acne, facial hair or facial feathers, nor boils and moles.

Two strains of the Arcitian race can be classified- the Arcus strand, and Arcitus strand. The most commonly found are the Arcitus, which are generally anywhere between 5'11" - 6'5" in height and 140lbs - 220 lbs. These are the more evolved Arcitians. The Arcus are bigger, stronger and less intelligent, usually standing at 6'1" to 7'0" and weighing in at 180-250lbs.

Race Politics, Culture, Religion and Intelligence
The Arcitians are united under one free galatic republic- The Free Systems of the Arcitian Alliance (FSAA). They are led by a prime minister, a parliament congress, and a galatic senate. Officials are elected by the people, and numerous laws against political corruption have been installed. All Arcitians have the right to be free. The Arcitian currency is powerful and monetary statistics are at an all time high. In short, the Arcitian government is a thriving capitalist system where freedom and oppurtunity justify the success of the FSAA.

The Arcitians are generally peaceful but have the potential to be warmongering. They are excellent warriors, scientists, doctors and philosophers and excel in the scientific arts. They are highly intelligent and are adept problem solvers and they do well as negotiators, strategos, and generals.

They are omnivorous by nature, and prefer vegetables over plain meat. Most Arcitians are attuned to the flow of nature and the universe.

They believe that a reptilian goddess, the Answer, saved them from their deaths in migration to the Arca system and now are mostly devout followers. Some, however, have found and followed God in Christianity, but it is unknown how they first discovered it. It is theorized by Arcitian scientists and historians that some Arcitian settlers from long ago refused to leave Earth, and ended up hiding in human society through the years. Most Christian Arcitians, apparently, believe in God by looking it up in their intergalatic archives.

Race History
The Arcitians began recording history as early as the Cretaceous period on Earth. They evolved from reptilious beings on a distant planet they named Kal'Tor. Kal'Tor was a rugged red planet with small oceans and vast plains. The Arcitians began advancing their civilization for a millenia, and grew to be what are known as today, "the Chosen"- Arcitian astrologists stumbled upon an alien and markedly out of the ordinary planet with lush rainforests, huge oceans, a humid, warm climate.

The Arcitians discovered that Kal'Tor and its moons were slowly degrading, and that the core of Kal'Tor was increasingly rising in temperature. In their newly profound technology and knowledge of the stars and planets, foresaw the great eruptions that would devastate the planet and their people. In an attempt similar to that of the Noah's Ark scenario, they spent a decade gathering their people and technology and setting course for a new home.

The Arcitians reached a new system consisting of six planets. They continued their way of life and stood as a confederacy (the old government known as the United Arcitian Confederacy). However, after four hundred years of peace, a tyrannical leader named Jagex Vox overthrew the upright Confederacy. He assassinated numerous political figures as a member of the Senate; he ran as an electorate and gained absolute power. He transformed the Arcitian confederacy into the evil Arcitian Galatic Empire.

Apparently, Vox utilized the secondary type of Arcitian, the Arcus. He had resurged them from obscurity, and began them anew. The Arcus, a more primitive and brutish strand of the Arcitus. The AGE waged a hundred year war against a large united resistance of Arcitians. The resistance had come out on top with superior technology and growing numbers. The leader of this resistance, one Koppus Jaetar, ultimately led the rebels to victory and is credited for restoring peace and freedom during the civil war and the hectic unrest that followed, establishing what is now known as the FSAA.

Currently, the FSAA are neutral in all conflicts and are trying desperately to escape the hardships that had so long ago almost crushed their way of life. They safeguard their planets and their way of life... but soon, this may all change.

Galatic Position
Neutrality


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PostSubject: Re: The Races of Corruption   Sun May 02, 2010 10:12 pm

Reorganizing a lot of things, so I'll start here. Once this is filled out just delete anything you posted above.

Race Name:
Appearance: (everything, height, weight, skin, hair, blood color, anything you can think of.)
Average Lifespan:
Home Planet: (If you can provide)
Physical attributes: (How fast they can run, strength, toughness, etc. This is optional if you can't think of what they can do.)
Technology Tier: (You might have to wait on this one 'till me or Anno can think of something)
Military:
Important Traits: (what their race is geared towards or what their excel in. Optional if you don't want one or can't think of one)
Role in the Galaxy: (very optional)
Race Society:
Race Politics:
Race History:
Race Notes: (Anything that couldn't be put in above or anything you forgot or wanted to add in)
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PostSubject: Re: The Races of Corruption   Sun May 02, 2010 11:03 pm

Race Name: Tellorian
Appearance: Tellorians have an elongated skull, which has a crest growing off the back. The crest is longer in males then females. They have sharp teeth, and are omnivorous. They are bipedal, and have a huminoid way of standing. Males have a triangular shape of body, wheras females have hourglass shaped bodies, and look considerably like human females, aside from the head, hands, and legs. Male's tails split into three at the end, and female's tails split into two near the base. The are usually a shiny black color, but sometimes they can be blue or red. While they are reptilian, they give live birth. They bleed very dark red. Adult Tellorians commonly stand somewhere between 5'1 and 6'2. Tellorians have three digits on each hand, two fingers and a thumb. Each is tipped with a sharp nail. They also have three toes on each foot, also tipped in sharp nails. They have ear holes located just beneath their crest.
Average Lifespan: 85 years
Home Planet: Tellor IV
Physical attributes: An adult Tellorian in good physical condition is of average strength and speed. Tellorians are on par with most sentient races in the galaxy, in terms of intelligence.
Technology Tier: Galactic Standard
Military: Have substantial Ground-based military, and an enormous navy with well over a million ships.
Important Traits: Largest fleet, also one of the most advanced fleets. Well trained soldiers, and a weapons capable of destroying an entire planet.
Role in the Galaxy:
Race Society: Tellorian Society varies greatly from planet to planet, but there are a few things each community has in common. For example, in certain situations, like political gatherings, or when refering to a mentor, Tellorians are expected to use hyper-respectful titles. This is largely forgone in the military, where the words are usually replaced with the rank of the individual beign refered to. Other then these certain situations, Tellorians have a fairly loose, non-rigid society for the most part, with some notable exceptions on certain colonies.
Race Politics: The Tellorians utilize a multi-party republic system, with a High Chancellor elected every ten years, and a council of one hundred Lesser Chancellors acting as a Senate. The Lesser Chancellors are elected every five years. Chancellors, both High and Lesser, can be impeached if they break political law or if the public votes to do so. Currently, their are thirty large political parties and a multitude of smaller ones in existence. Among these parties are the Colony Worker's Party and the Tek Alliance Party, both extremely powerful politically. There are also officials governing Colonies. These officials are elected by the residents of the colonies, but they must ultimatly answer to the High Chancellor and his/her Senate.
Race History:
Race Notes:


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PostSubject: Re: The Races of Corruption   Tue May 04, 2010 9:09 am

Race Name: Sybayin (Sy-bay-in))

Appearance: Average height is 5'8" to 5'11", no taller than 6'2" and no shorter than 5'5". Anywhere from 125lbs to 160lbs in weight but usually in the range of 125lbs to 140lbs.
Skin is smooth with a light coat of fur/hair similar to the hair covering the body of a human but slightly thicker (but not by much)
The skins colouration depends on the situation at hand but is usually neutral shades of pink, purple and red by default. When in an aggressive situation, there skin tone will become darker to the point where it looks but never is black. When in an intimate situation, there skin tone is lighter than the default and usually a soft pink regardless of the individuals actual skin colour.
They are one of the few species to have full headed hair, it is usually always kept long and most commonly seen in black and various shades of brown. Colours such as auburn and blonde do occur but is very rare.
Blood colour is a defined mix of dark purple with a pink "luminous" overtone and is the consistancy of human blood.
They appear as highly sexualized and humanoid in appearance.
Closely tied to the Tellorians in apperance but the distinct difference being that the Sybayins have smooth skin and enhanced feminine features that utilize there "sexual" nature.
There body structure seldom changes due to there genetic structure, meaning they are always at peak physical form unless carrying an unborn child.

Average Lifespan: 150 to 175 years. Peak physical appearance is reached at the age of 30.
Peak mating period is between the ages of 30 and 150.
Sybayins show age through the colouration of there hair. It starts dark when they are born and gradually becomes lighter, meaning they are "beautiful" through out there entire lives.

Home Planet: Sybin

Physical attributes: Sybayins in the Royal Guard can sprint at a top speed of 30 miles per hour for up to 10 seconds, the average Sybayin can attain a top sprint speed of 10 to 20 mph. Royal Guard members are stronger then military trained Tellorians though not by much where as the average Syabyin is around the same strength as the average Tellorian.
In terms of toughness, they are below average to average because they do not wear a sufficient amount of armour. This is due to the Sybayins natural agility, the Royal Guard believes this gift to be wasted by wearing heavy armours.

Technology Tier: Syabayin ship technology is current to the rest universe but lacks the same overall reliability. Weapons based technology is also current but it too lacks the same overall reliability though is more so than there ship technology.

Military: Sybayins do not have much in terms of an actually military. There Royal Guard are highly trained in marksmanship and stealth based combat but are by no means an actual military.

Important Traits: Due to the Sybayins being an all female race, they have the unique ability to reproduce with most any other race in the galaxy.
They have the ability to reproduce amongst themselves but this is seldom used since becoming an officially recognized race in the galaxy. Its main use was to sustain there species population during it early years before they achieved the ability for space travel.
Physical attraction for reproduction is easily achieved with Tellorians though
not all species are physically attracted to the Sybayins in the same way that a Tellorian would be. For this purpose the Sybayins release a phermone from the skin pours around the base of the neck. The phermone acts like a drug in most aspects as it completly intoxicates the intended target within a limited range (no more than a meter).

Role in the Galaxy: Neutral

Race Society: Amazonian

Race Politics: Royalty based. The Sybayins have one royal family at a time, based on the human medieval political system. The Queens oldest daughter becomes the next Queen rather than her marrying into Queen status as the Sybayins are an all female race.

Race History: Only recently recognized as an official race, very little is known about there history and evolution to what they currently.
Based on the various temples and artifacts scattered across Sybin, it is believed that they evolved from basic lifeforms found during the time of The Ancients, but this can neither be confirmed or denied as the Sybayins have denied scientific officials from multiple races access to there planet. Though there are rumours that a group of Valkyrie were granted access to the Sybayin Royal Palace, there findings are unknown at this time (foreshadow... this hasn't actually happened yet).

Race Notes: The current Queen is Akardania Alanzer. Her two daughters are Princess Saphira Alanzar and Princess Elantra Alanzar.
The Sybayins are highly specialized in longe range weapon technology which evolved from there ability to hunt, but is not completly perfected as of yet.
Due to there long range specialization, they are usually lightly armoured for ease of mobility and seductive advantage when needed.
Maternal period lasts 7 months, child birth is natural (similar to that of a human)
They are under "Galatic Protection" and registered as a neutral species/race.
Sybayins recieve an extensive sexual education to prepare them for the races they may encounter. Known species they have mated with are Rankores and Tellorians though there are most likely others, the Tellorians are one of the more common.


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PostSubject: Re: The Races of Corruption   Tue May 04, 2010 10:50 am

Race Name: The Valkyrie (Val-Ke-Ree)

Appearance: Sentient-Organic Cyborgs.
There height ranges from 5'11" to 6'2" depending on class model.
The height is set standard at 6'0" for all of the Original 50.
They have a set weight standard of 165lbs.
As they are "machines" they do not have skin in the same way that an organic lifeform does but rather a synthetic rubber membrane that covers external compnents that aren't protected by the armour.
There "blood" is the consistency of oil and slightly thicker than human blood, it is dark blue (almost black) in colour.
There appearance is humanoid with slightly exagerated features around the shoulders and chest (Valkyrie are male only), this gives them the slight appearance of a knight in armour.

Average Lifespan: Unlimited when properly maintained, however this only truly applies to the original 50.

Home Planet: Valkyra Station (Val-Ki-Ra) (Technically not a planet)

Physical attributes: Valkyrie can achieve a top speed of 40 miles per hour which could in theory be sustained indefinitly but is not do to the sensitive hydraulic-micro system used for simulated muscle movement.
They have a lifting weight of 575lbs, this is achieved by diverting the hydraulic fluids to the legs and arms. This does not apply to fighting strength as the hydraulic diversion process takes time to effectively achieve.
Depending on the class model, "toughness" varies. The average can withstand basic infantry laser fire for a short time before shields shutdown.

Technology Tier: Technology is current to the rest of the galaxy.
They excell in shield technology and computer technology.
Built in to there sub-structure and programming, they employ a vast amount of Counter-EMP and Counter Cyber-Warfare systems, making them near invulnerable to technological based attacks.


Military: Class based military system. They are dominant in ground battles due to there high numbers, which can in theory be infinite.

Infantry Class: Basic ground force.
Heavy Class: Heavily armoured and shielded ground units.

Spec-Ops
Sniper Class: Excell and are unrivaled in long range combat due mainly to the fact that they are machines.
Stealth Class: Shields are replaced with "cloaking". They are the first known "race" to succesfully use infantry based cloaking. Though it is not the best by far, it is still effective.

Airforce Division: Used in planetside air-to-air and air-to-ground combat.

Navy Division: Aquatic based combat division, space combat is also tied into this but functions as a seperate division in itself.


Role in the Galaxy: Neutral

Race Society: Despite there high military power, the Valkyrie are a neutral society and rarely go in to battle, unless directly threatened or feel the need to help.

Race Politics: Military based, the Valkyrie have no actual leader aside from the High Council and a few select troopers from the events that took place 300 years ago.
The military will not take action unless the High Council deems it necessary.
High Council is composed of the first 5 of the original 50.

Race History: Created by the Ancients.
The other species of the galaxy know about the Valkyrie, but are considered a myth/legend by most due to thh following:
The Valkyrie disappeared shortly after the attempted and almost succeeded in attack on Valkyra by the Drandicar.
As a result, they had not been seen for over 300 years.
During that time they concentrated mainly observing the other species and rebuilding there military force.

Race Notes: Created by The Ancients, the Valkyrie are super advanced race of synthetic androids.
Using a highly advanced sentient AI system, the original 50 Valkyrie have the same level of personality as any living creature.
Those who are not of the original 50 (those who were created after the Valkyrie established a means to create more of themselves) use a slightly simplified version of the same AI system. Though still sentient, they do not have the same level of personalization (they do not have unique personalities).
Valkyrie are composed of an advanced synthetic alloy, which is resistant to extreme temperatures of heat and cold though still can not block laser shots indefinitly.
They use an advanced hydraulic micro-system that mimics organic muscle movement.
They are capable of speech in most languages found throughout the galaxy.


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PostSubject: Re: The Races of Corruption   Mon May 10, 2010 10:32 pm

Race Name: Xillians
Appearance: Xillians, having evolved from lizards similer to Komodo Dragons, are an agressive Reptilian species. They possess sharp claws and teeth, and have powerful tails which can snap bone.
Average Lifespan: an average of 200 years
Home Planet: Xilleios
Physical attributes: They can run 50-60 mph, can lift 350lb, regular toughness.
Technology Tier: Galaxy Standard and Best cloaking
Military: Mercenary based military, highly coordinated, good in ground combat, but lacking in space combat.
Important Traits: Unrivaled sharpshooters and extremely coordinated (like a pack). Able to extend certain bones from their bodies to act as weapons. This is a mostly as a last resort as expanding and retracting can be extremely painful, and it can takes months for a bone to regenerate of broken. Unrivaled stealth technology and scouting. Masters with melee weapons, and like to coordinate tactics to bring down a target.
Role in the Galaxy: mercenary (neutral)
Race Society: Xillian society is very different from most races. They are trained from youth to hunt and survive on their own, and are not alowed to return home until they reach puberty, they then join the Xillian Military. A family's social staus depends on it's youngest member's servise in combat. Xillians don't rely on currancy, and do not accept it as pay from other races. Instead they trade their servise for ships and technology, (An example would Snipers, something the Xillians were facinated by and used other races technology to make their own). The Xillian naming system is their first name (Given to them by their Father) and their last name (Given to them from their trainer, usually chosen because of a unique accomplishment they had while being trained).
Race Politics: Not much for politics. They have an Emperor who leads the species and a few elders who advise him. They have a different evolutionary strand that is seen as being superior to regular Xillians.
Race History: Xillians are Mercenarys, normally hired out to do other races' dirty work. They are trained at stealth and are nearly unrivalled in closerange combat. They are also excellant Sharpshooter, which makes them amazing assasins. They usually work in groups of 3-5, and can slip through a guarded enemy camp completely unnoticed. Being mercenaries, they weren't always on the right side, a good example was the Valzaren Wars. Xillians were the ones who were hired to capture and protect the runes containing the Vo'ren, and were at first ultimately blamed for it's release. After their employer betrayed them by unleashing the monstrocity, The Xillians mustered all their warriors and alligned all their greatest Generals (Something that had never happened before) to assist the forces fighting the Vo'ren.
Race Notes: An interesting thing that Xillians have is a special kind of metal that is found only on their homeworld. This metal is extremely resilient against lasers, even absorbs the energy for a discharge later that acts as an EMP. This causes other races to attempt tp invade Xillios and try to take the valueable metal for their own. Xillians then make deals with other races (Service for assistence) to protect their homeworld. Besides Xillians, Xillios is also home to another race called Saurens. Saurens pretty much giant Vipers and range from sizes to about 20 feet to 50 feet long. They have the strongest Venom in the galaxy (Xillians harvest this and pressurize it as grenades) and act as a natural protection against ground invaders.


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PostSubject: Re: The Races of Corruption   Fri May 06, 2011 9:41 pm

Race Name: Rankores

Appearance: Height: 6'8 To 9 feet. Weight: 500lbs to 800lbs. Stocky structure, dense bones, leather like skin. Color ranges from tanned to black, and occasionally blue. They do have fur, which ranges in colors from black, brown, and grey (though sometimes it is usually shaved off as tradition entails on occasion). Their eyes are all black, they have five digits on their hands with three on their feet.

Average Lifespan: 200-267

Home System: The Riota System (rye-oat-ah)

Home Planet: Rork Prime

Physical attributes: Rankores are generally very tough, strong, and agile. Their maximum running speed was recorded at 27MPH, they have the strength to tip over cars and the like; their skin is tough to physical blows, and when in combat they are quick to react. They’ve been known for an extremely robust immune system and have been known to recover quickly on occasion.

Technology Tier: Above galaxy standard

Military: The Rankore military has been adapted over the many years of their history; the force now comprises of The Navy (Space Combat and Water based operations), The Armed Forces (mainly land and air assault based forces), and the Unified Intelligence Network (which comprises of mostly scientific research and spy networks coupled with the inclusion of an Air Force). Each military division has specified elite units.

Important Traits: Rankores generally have a very boastful immune system, disease or plague rarely have occurred in their current time period. This results in them having some of the best medical facilities and technologies in the galaxy. The second trait in their society that’s very well noted for is their economic value; they have been known to be economically gifted in terms of trade and research. Finally the third most notable trait is their military research and training. Even the basic infantry squad members are highly trained than most would deem necessary, and usually their survivability is boosted through their combat medics and medivacs, which are highly trained in their forte.

Role in the Galaxy: Neutral

Race Society: Their society has been steeped in war and tradition ever since they became ‘civilized’; facing modern times they strive for discovery, advancement, and galactic stability. They value hard-work in their society, and cultural hegemony has spread throughout Rork and her moons. (more to be added)

Race Politics: The Rankore’s have adopted a Democratic Parliament like government, with a Capitalist like nature. The bulk of the government is expressed through three main political parties (with 15 minor political parties), with 130 representatives for the three. Every politician is voted by the citizens. Each representative in the party stays until he/she dies or is voted out. The representative of the Rankores is led by the 2 leaders: The Right Hand of the State (RHS) and the Left Hand of the State (LHS), also called Dignitaries [name].

Race History: Their history goes back to the Ancients, where they first officially came about when the Ancients manipulated their evolutionary line to also fit the DNA of themselves. This was a last ditch effort before the extraordinary race died out by the Vo ‘Ren. After years of war, discovery, advancement, and pain the Rankores became one of the earliest and most distinct races in the Corruption Galaxy. (A longer and more detailed history will be posted elsewhere)

Race Notes: Their military have been known to train diversified elite units that perform very well, as well with the founding of exurium an extremely powerful metal. They also use special Gauss technology for their bullets for maximum capability in combat.
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