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Alice Greene
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PostSubject: Re: Shadow of the Past   Mon May 31, 2010 9:29 am

Humans

Appearance
Huamns are bipedal, meaning they walk on two legs. They're height varies, full grown males can range from 5'7" to 6'6" and the average being around 6'2". Females range from 5'5" to 6'0" and the average being around 5'7". Body type varies greatly, though most have a slim build depending on the line of work they do.

Occupations
Though they have by no means the largest population in Athlentel, humans take up just over 50% of the work force. Humans will do most any job available to them and usual do a good job of it.
Some examples of human jobs are Blacksmiths, Bartenders, Teachers, Warriors/Knights and Courtesans (primarily a female role).

History
The History of Athlentel and The Humans.
Written by Prince Gregoire Alanzar, Heir to the throne of Athlentel.
Published in the year 524,097 AA.

When Athlentel was discovered by our ancestors in what is now known as the year 501,001 AA, they had originally thought that the land was largely uninhabited. They quickly discovered however that the land had its own native races and people, the Dwarves and the Elves.
Wanting to befriend both races to avoid conflict, our ancestors took a non-hostile approach and began talks of an alliance of sorts with them. After much debate, the first stone was placed on the land that would the settlement of Heavenstone (named after our homeland).
Once the royal family had established laws for our new land they were set in place. Any race that entered the small human territory would be required to abide human laws. The Dwarves and Elves agreed to follow these laws so long as the humans do the same when in either Dwarven or Elven territory
The Humans named Heavenstone there capital originally, though plans were already well under way to construct a true capital for the land they now called Athlentel.

It was during this same year that Deszythin emerged and began corrupting our nobels and resuming what he had started back in the ancient times of our race. This eventually led to his attack against the people Athlentel in the year 501,057 AA. The initial attacks and the first year of this war saw heavy loses for the Humans, Elves and Dwarves until the year 501,058 AA when the three races coordinated with eachother in an effort to stop Deszythin.
Things began to turn for the better as Deszythin's forces began to fall.
After 23 years of fighting and heavy losses for Deszythin, he created the soul devouring sword which we know as Inarodr.
It was in the year 501,073 AA that Inarodr or Daeth'Shyl'Nor was first used in combat, and thus starting a long and bloody period of losses for Athlentel. Losses for all three races continued until 501,098 AA when a secret meeting was held by the races of Athlentel.
It was from this meeting that Elrinel's Helm, a suit of strong armor, was forged by the dwarves and enchanted by the high elves.
Deszythin's Bane, the offensive rune, was also created. Deszythin's Bane was a rune like no other, having the ability to take the form of any weapon the user desired. Elrinel's Helm and Deszythin's Bane are first used in combat at Derakzil Peak the following year, the first Battle of Derakzil Peak ending in a stalemate. The second battle of Derakzil Peak however, ends in a loss for Deszythin.
In 501,103 AA, Deszythin's forces begins to crush Athlentel's armies once again and Elrinel's Helm and Deszythin's Bane are revealed only to match the Dark Anuriel in power, but are not strong enough to beat him.
It was in 501,117 AA that the last battle for Athlentel began. The resulting attack lasted for months until Fall of 501,117, a human warrior by the name of Arclen donned Elrinel's Helm and weilded Deszythin's Bane. Our warrior and hero fought his way through Deszythin's forces until finally confronting Deszythin himself, and after hours of battle, he ended the long and brutal war by slaying Deszythin.
It was after this that our hero dies of his injuries upon having just stepped through the main gates of Heavenstone. A period of mourning was seen by all three races as sign of respect towards the man who ended the longest war in Athlentel's history and redeeming the land. Sometime during this year, Elrinel's Helm was taken into safekeeping by the dwarves.
Deszythin's Bane however, vanishes into legend.

In the year 502,267 AA our ancestors, after much expansion of our territory, began the construction Athlentels grand human capital known as Arcadia.
Located in the heart of Athlentel, the first stone was set early in the summer season of 502,267 AA and took 20 years until the fianl stone was placed.
In the District of heroes, Arclen is the first to be honored. His remains were moved from the tomb in Heavenstone to the center of the District of Heroes where his remains were truly put to rest in the base of a grand statue depicting a scene from his great and final battle.
The region surrounding the city of Arcadia was officially recognized as the Arcadian Plateau in 502,288 AA

In 510,987 AA a race known as the Caethrynl arrived on the shores of the Gold Coast. A brief war broke out as the Caethrynl initially refused to agree with the Humans terms, though there resistance lasted only 2 weeks as they did not have the numbers that the Humans. Caethrynl accepted the terms of the Humans and claimed the Great Plains as there territory and building the city of Khajiit, which is believed to have been named after there homeland.

The civilized Orcs arrived in the year 516,722 AA. Due to there large numbers and initial hostility, a war broke out. The war lasted just over a year and resulted in the humans losing the badlands region and the city of Oryx to the Orcs. The Orcs chose to accept the terms of the land shortly after the fall of Oryx only if they could keep Oryx and its land for themselves. The terms were accepted and the Orcs now officially occupy the Badlands.

It is now 524,097 AA.


Military

Royal Guard:
The Royal Guard are the main force found within the city of Arcadia.
Consisting of 400 soldiers, they recieve a wide variety of training in close and long range with the sole purpose of defending Arcadia.
Combat: The Royal Guard is trained in wide varieties of combat, meaning they can utilize a variety of combat styles and strategies.

*Royal Guard Shield*


*Long Sword*


*Short Sword*


*Dagger*


*Bow*


The Royal Legion:
Legionaires are highly trained soldiers in the human military.
They go through rigorous training which starts from the time they are able to walk and are highly motivated to there duty as a result.
They are taught to never retreat, to always seek out your enemy even if it means death. There superb discipline and honor make them among the best infantry based army in Athlentel.
Protected with light armor (Usually thick leather or light metal), they primarily wield swords and shields but have known to use bows and spears on several occasions.
The Legion as a whole are Anurenis, they have a wide variety of beliefs though most individuals prefer there own path of religous beliefs.


*Royal Legion Shield*



*Long Sword*


*Short Sword*


*Dagger*


*Bow*



The Royal Legion weapons differ very little from those used by the Royal Guard, though most Legionaires choose to wield there own weapons.


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PostSubject: Re: Shadow of the Past   Wed Jun 02, 2010 2:33 pm

Dwarves:

Dwarves, they range from 4-5 feet tall, long (braided or unbraided) beards as a sign of respect. They can range from pale to tanned skin with tough and stocky bodies. Almost all of them are hard working (drunken on occasion) people. They are the masters of craftsmenship, making the best of heavy cutting (or smashing) weapons; their armor is very resilient and strong, but heavy. Heavy machinery is a specialty within their culture and they take great pride in it, ranging from guns to trebuchets. Their speed can't be matched to some of the other races, but their strength and determination sets them through.

Their homes are filled with grand halls that express their excellent perfection and work with the stone. The Dwarven personality is expressed through their works, strong, ancient, proud, and blunt. They have a great respect for "rock" and earth, being great survivalists and trackers (their not nature freaks, although.)

Dwarves have a clan system, in which their is a ruling king. In order to get respect, one must work their way up; whether it be through craft work, fighting, etc. Examples of highly respected Dwavres can range from Kings to Runesmiths, to generals of armies. They are under "one rule" but seperated into multiple clans (which is ruled by a king), in which they are all (in the end) united. Each clan treats each other with great respect, as if they were brothers and sisters.

The Dwarves reside in Kara'zadrin Hrozan (Hrozan means home); it is also known as the Kara'zadrin Mountains to the other races. This not only the home of the Dwarves, but the home of a very rare metal called Urzormil. it is a light metal, but one of the best for armor.

Dwarves have a very long and bloody history with orcs, goblins, and giants. Their relationship is one of hatred and bloodlusts, both battling each other just for the sake of making sure that they are never seen again. (more on this history will be explained later)

Due to their resilience to magic, they are very limited to it, but there are lucky ones who are capable of performing small magical feats. A lot of dwarven people are also very wise, which can lead to a strategic mind.

History: The god that had created the Dwarves was named Krzarnazan; the Anuriel of stone and craftsmenship. After perfecting the Dwarves he made them lie dorment until he felt that his creation was ready for the world. The Dwarves awoke where they would create one of the grandest cities in all of Athlentel, Vrazoralden . The very first clan was created shortly after the creation of the Dwarven capital, called Urzorgomar, also named Urzor with the people being called Urzorians. During this time, the greatest runesmiths came about, a long with the discovering or Urzormil, one of the strongest (if not the strongest) metals in the land. The King of the Kara' zadrin Mountains was named Rgzird Badizon, a noble selfless Dwarf, who was a master fight known throughout his people.

During this short period of time, after digging deeper and deeper into the mountains, the discovered the Abominations. A war broke between them, with the Dwarven population being cut down short, but in the end the stood victorious as they killed all the Abominations in that area. It was at this point that the Dwarves would stop digging deeper and create multiple cities throughout the mountain; in which in turn created even more clans, led by different rulers, but whom all lived together in peace and stone.

Years past and the Anuriel of War, Teltredez, grew jealous of the creation of the Dwarves and their expansion. In an angered response he created Orcs, giants, trolls, and goblins to go and pillage the Dwarves, whom were caught dumbstruck. They pushed them backk all the way to Vrazoralden, in which the Dwarves would give their last stand and final push. In a gathered response the clans formed together and pushed the hordes of bloodthirsty barbarians back out of the mountains, with Rgzird Badizon leading the charge. The war would be known as the War of Rage, which would be known throughout the land of Athlentel in different languages. Humongous armies of Dwarves and Orcs clashed between each other, pillaging one other with no one seeming to back down. This would be known as one of the biggest wars in the land so far, and told in many stories.

In the end, the Dwarves pushed the Orcs, Gobli,s Trolls, and Giants back to what would be known as the Badlands. The land there was pillaged by the Dwarves, burning all life there for the Orcs to strive on. Shortly after, the Runesmiths discovered the spiritual essence of the Dwarves. Their spiritual afterlife was seperated from all the other races; them striving off something different. Once they died they would go back into the stone and into a certain paradise; at the same time everytime a Dwarf died their spirits would strengthen the souls of any Dwarves around and the Kara'zadrin mountains.

Another big accomplishments they had participated in the war against Deszythin, with their biggest feat being in creating the 'Rune' for the hero to come that would end the war.

Combat:

A Dwarf army is brutal and strategic. They are strong, but slow moving army. They mostly use axes and hammers, couple with shields and heavy armor. Their arsenal of trebuchets and siege bows are accurate and used to deadly effect. All of their troops are determined and never give up. They have dedicated elite troops, which usually comes from the roots for the king's guards. Dwarves have dedicated long range units, such as gun squad troops. Gun dedicated troops are rare, so most ranged infantry use crossbows, but if one happens to come in contact with dwarven gunslingers, then it jsut leads to big trouble.

They also specialize in "bear" cavalry, using cave bears as their cavalry. Their strong, tough, and a sight to see as they charge rampaging into enemy lines quickly laying waste to any foe agaisnt them.

The King - An insperation to all soldiers, he is trained extroadinarly in combat. A strong, tough, resilient Dwarf who is there to boost morale, organize the clan, and destroy an enemy that threatens the Dwarves. He is a tactician and strategists as good as they are at combat. They have royal Uzormil armor and a couple weapons of choice, all with special runes on them.

Masoned Musketeers - an Elite and royal group of troops. They are trained in using ranged weapons (mostly guns), weapon profficiencys, and close-quarters-combat. Most, if not all, of these Dwarves were usually blacksmiths or runesmiths who were generally good at what they did. They are equipped always with a musket, and a close quarters weapon(s) of there choice.


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PostSubject: Re: Shadow of the Past   Mon Jun 07, 2010 10:49 am

Backstory was kinda glossed over in the Project's post, but here's the full version.

Long ago, when the world was young, there were great and powerful beings. These beings had an amazing capacity to create, and to destroy. These beings were the Anuriel(how do you put accents on things?). The Anuriel strived to populate Athlentel, their one desire was to fill this world with life. They began, but were inexperianced. Their first creations, the first hundred, were horrendous abominations. One of the Anuriel, called Deszythin, still loved his creations, his children. But the other Anuriel were repulsed by the vile abominations. They drove them to the deepest and darkest places of the world. Deszythin was enraged, but he kept his rage silent. He reviled his brothers and sisters now, for they had exiled his creations to the depths.

The Anuriel began to create life once more. This time, they were sucessful. The Elves and the Dwarves came first. Later, in one of the other lands, the Anuriel created humans. It was here that Deszythin saw his opportunity. The Elves and the Dwarves dwelled within Athlentel, fully within the Anuriel's sight. However, the Humans dwelled in another land. Deszythin sought to turn the humans against the Anuriel, to wage war on his brothers and sisters. However, the Anuriel realized this before it was too late. They drove Deszythin into the same deep places that they had driven his creations. There, in the depths and darkness and stench, Deszythin brooded. He grew even more bitter, his love for his own creations becoming a hatred for all else. It was many thousands of years before the Anuriel themselves ceased their work and fell to silence, no longer interfering in the world.

It was at this time that Deszythin rose. He found man had entered Athlentel, and with a silver tounge, he poisoned the minds of nobels. He drew up the forces of barbarian orcs, giants, goblins, ogres, trolls, and corrupt men. When he saw he had a sufficient forces to attack Athlentel, he did so. He took a physical form, a terrifying armored mage, to lead his troops. He had intitial success, but the races united against him. They drove back the dark Anuriel's forces. But Deszythin was not so easily silenced. He crafted a blade that fed off the souls of those he despised. The Elves called it the Daeth'Shyl'Nor, and the humans called it the Inarodr. Wielding the devourer of souls, Deszythin and his forces slaughtered the armies of Athlentel.

The races of Athlentel grew desperate. After years of losing the battle, they had a secret meeting. The Dwarves forged a powerful armor, which was enchanted by the Elves. The greatest dwarven runemasters created a powerful rune, which, combined with elven enchantments, was able to become any weapon that suited the wielder.

But, for all their effort, and who wore the armor and wielded the rune could only match Deszythin and the blade, not best him. Soon, Deszythin had pushed the armies of Athlentel back to their last city. Deszythin was cocky. He thought, even with the armor and rune opposing him, that he had won.

The latest warrior to don the armor and wield the rune was a man. He prayed to the Anuriel that they would win this battle, and he would find the power to destroy Deszythin.

The Anuriel answered. The warrior entered the battle, and with the power of an Anuriel coursing through his body, he cut a swath through Deszythin's forces. Deszythin saw this, and was frightened. But he did battle with the warrior, and the battle lasted for hours. In the end, the warrior slew Deszythin, destroying his physical form. The forces of darkness saw this, and lost heart. They fled, to the dark places of the world. The warrior walked through the gates of the city an met cheers of glee and jubilation. Then, he fell dead, from wounds inflicted on him in battle. For a moment, the armor and rune seemed to glow with a holy light after he died. The dwarves took the armor, to hide it if it was ever needed again. The rune seemed to vanish in legend.

But Deszythin was not yet finished. His twisted soul searched for an object to attach to, something so that it may persist. He chose the Eater of Souls, the dark blade. When the armies of Athlentel sweeped the battlefield, they could not find the blade. It had vanished.

Thousands of years have passed since Deszythin fell. Now, a darkness seems to lurk outside of Athlentel.


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PostSubject: Re: Shadow of the Past   Wed Jun 09, 2010 9:46 am

The Azure Knight and Inarodr

The legend of the Azure Knight is as twisted as it is tragic.
Prince Gregoire Alanzar, both heir to the throne of Athlentel and a highly skilled warrior, took 50 of the Arcadian Royal Militaries bravest and most talented soldiers to the Isle of Lost Souls.
Once on the island they were to search for anything that might shed light on recent events (one of which was a small scale attack on Heavenstone by a pack of shambling undead corpses).
After 2 days of searching the island and losing 13 men in the process they had found it... the demonic sword known as Inarodr... the cursed sword of the damned.
Upon approaching the sword, its demonic aura consumed those who it deemed unworthy of weilding it... all except the Prince himself.
"You will help me." It said as the Prince approached it.
Overtaken by its pure evil aura, the Prince pulled the sword from the stone that it was placed in.

The sword consumed Gregoires soul down to its core, corrupting him and twisting his mind. The sword bent Gregoires mind, morphing it in ways unthinkable.
Possessed by the soul of the long fallen Deszythin.
This is how he would exact his revenge upon the land he was taken from.

True to his name, he appears as a dark figure covered entirely in dark blue knight armor.
Violent and ruthless, he is constantly in search of souls to restore Inarodr. He looks down on humans, considering them "pathetic", and has no mercy for others, even to those who serve him.

Inarodr


The demonic sword once weilded by Deszythin. It has the overwhelming ability to consume the souls of whom it slays.
Those who grasp its hilt are unable to escape its curse, as its spirit invades the mind like a parasite and drives its wielder insane. As its blade is soaked in blood it grows in power, yet it manages to shine a polished red.

Isle of Lost Souls:
A large island shrouded in mystery, it is barely visible from the Gold Coast of Athlentel as it is shrouded by a thick and mysterious fog.
Those who been there and lived to tell of it describe the island as a creation from the far reaches of death itself.
Somewhere on the Island, hidden even to its inhabitants is the ancient city of Golgotha.
They describe the island as being near completly void of life, and the life that it does have is not of this world.
Shrewed and starved goblins live in small camps that dot most of the open land and they are always fighting for what food they can get. Sometimes even eating one another just to survive.
The islands most prominent feature is the large volcanic mountain at its heart.
The island is said to be haunted by the souls of the fallen. They say you can hear there screams.
They also say that something much more sinister resides on this island.

Long ago a large group of humans arrived at the island in search of any sign of Tetsuseiga, the sword of lost souls.
Only one man returned a week later.
He had been driven mad, speaking of non-sense.
He said they had found Inarodr but it had consumed them all... all but himself and one other.
The other man was the emperor's son, Gregoire Alanzar.
He said the sword drove Prince Alanzar mad... possessed him down to his core. Prince Alanzar proclaimed himself the heart of all evil and Athlentel would fall by his hands.
A week later, the man killed himself... consumed by madness.

This is how the legend of the Azure Knight started... if only it was a legend.


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PostSubject: Re: Shadow of the Past   Wed Jun 09, 2010 10:28 am

The Abomination of Caemlyn Dwaylendur

A horrendous monster of legend, supposedly encountered by a group of elves, men, and dwarves during the years after Deszythin's fall. According to the legend, he is a frighteningly tall figure, almost twice as tall as the average man, in a black cloak and hood. The Abomination wields a sword, and is tremendously strong. It does not speak. The Abomination supposedly hails from the Isle of Lost Souls, or the Caemlyn Dwaylendur to the elves. It is thought by many to be a myth. In the original legend, it killed many of the group it encountered, until a dwarf hacked it in the back with an axe. After the axe was removed, it left the survivors.

The event is supposedly myth, and the Abomination of Caemlyn Dwaylendur has never been sighted by any living soul. Therefore, if it ever was real, it is either dead or does not leave the Isle of Lost Souls.
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PostSubject: Re: Shadow of the Past   Thu Jun 10, 2010 11:54 am

Timeline

20,000 years BA(Before Arrival)
-World is wrought by an unknown hand.
-Lays untouched for 20,000 years.
0 years BA/AA(After Arrival)
-The Anuriel appear, and begin to make their first creations.
-First Abomination is created.
1 year AA
-Last Abomination is created.
-Abominations as a whole are driven beneath the earth.
-Deszythin begins to hate fellow Anuriel.
6 years AA
-Elves are created and awakened.
-Dwarves created, but lie dormant.
143 years AA
-Dwarves awakened.
150 years AA
-Dragons created and awakened.
1,000 years AA
-Humans created and awakened in a different land.
1,004 years AA
-Deszythin begins his attempts to corrupt humanity.
1,011 years AA
-Deszythin is caught, and driven beneath the earth.
1,046 years AA
-Dwarves encounter abominations for the first time.
-Many abominations and dwarves are killed.
1,130 years AA
-The Anuriel Teltredez grows jealous of Krzarnazan, creator of the Dwarves.
-Goblins, Orcs, Trolls, Giants, Ogres, and Kobolds created and awakened.
2,340 years AA
-War of Rage begins, with Dwarves and Orcs, Goblins, Trolls, Giants, Ogres and Kobolds battling for control of the mountains.
2,351 years AA
-War of Rage ends with a dwarven victory.
*Many years pass. In this time, the Anuriel create many more races, the elves split into their current factions, and humans arrive on Athlentel*
500,998 years AA
-Anuriel cease their work.
501,001 years AA
-The Dark Anuriel Deszythin emerges from his imprisonment.
-Begins to corrupt human nobels.
501,057 years AA
-Deszythin mounts attack on Athlentel with armies of barbarian orcs, ogres, trolls, goblins, giants, kobolds, and corrupt men.
-Initial success due to suprise.
501,058 years AA
-Alliance formed against Deszythin.
-Deszythin's latest assault is relatively easily stopped.
501,071 years AA
-After 23 years of losing, Deszythin forges a Soul-Devouring blade.
-Blade first encountered by elven scouts.
501,073 years AA
-Inarodr/Daeth'Shyl'Nor first used in combat.
-Begins long and bloody period of losses for Athlentel.
501,098 years AA
-Secret meeting held by the races of Athlentel.
-Elrinel's Helm, a suit of strong armor, is forged by the dwarves and enchanted by the high elves.
-Deszythin's Bane, the offensive rune, is created.
501,099 years AA
-Elrinel's Helm and Deszythin's Bane first used in combat at Derakzil Peak.
-First Battle of Derakzil Peak ends in a stalemate.
-Second Battle of Derakzil Peak ends in a loss for Deszythin.
501,103 years AA
-Deszythin's forces begins to crush Athlentel's armies.
-Elrinel's Helm and Deszythin's Bane are revealed only to match the Dark Anuriel in power, but are not strong enough to beat him.
501,117 years AA
-The Last Battle of Athlentel begins.
-Attack lasts for months.
-Fall of 501,117, a Human warrior dons Elrinel's Helm and weilds Deszythin's Bane. He fights his way to Deszythin, and after hours of battle, slays Deszythin.
-Human Warrior dies of his injuries.
-Elrinel's Helm taken into safekeeping by the dwarves.
-Deszythin's Bane vanishes into legend.
501,123 years AA
-The Abomination of Caemlyn Dwaylendur appears. It fades into legend after its first, and only, sighting.
502,267 years AA
-Construction of the Human Captital, Arcadia, begins.
502,287 years AA
-Arcadia is completed.
510,987 years AA
-Caethrynl arrive on Athlentel.
-"Two Weeks War" begins and ends with the Caethrynl accepting human terms.
516,722 years AA
-Civilized Orcs emerge.
-Orc Wars begin.
-Human city of Oryx falls.
516,723 years AA
-Orcs agree to human terms
524,097 years AA
-Current date.


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PostSubject: Re: Shadow of the Past   Thu Jun 10, 2010 4:57 pm

Dragons


Dragons are large, intelligent, and powerful creatures. They have been around sinse almost the beginning, one of the first creations of the Anuriel (after the abominations of course), and are one of the only races to be considered "Pure". The majority tend to be both bipedal and quadrpedal, have scales that are almost completely immune to the elements (Fire, ice, wind, ect.) and resistent to almost all forms of damage. Other phyical features are their long sharp claws and teeth, both of which and tear through almost any kind of armor. They are immortal, meaning that they will live forever save killed by another creature. Dragons the unique ability to breathe fire (the kind and colour depend on whether it's a pure Dragon or a tainted Drakon), though some have learned to master other elements such as ice and electricity. It is said that the elements were first forged in the forms of the very first dragons. These reptillian gods being Fire, Ice, Earth, Water, Wind, and final being Electricity (This one was created like the other's were, but is an offspring created by all of the originals). Below these Dragon "Gods" are the Veshanti, the final stage if a Dragon becomes fully Pure (It is unknown exactly how this obtained).
During the older days Dragons were plentiful and came in all shapes and sizes, but unfortunately that did not last forever. Dragons have a certain attachment to nature, when the evil Deszythin first emerged from his imprisonment had actually began to corrupt nature it's self, thus beginning to corrupt the Dragons as well. The Dragons that had been successfully corrupted by Deszythin became known as Drakons. Drakons were vile, evil, and extremely powerful beings. Their rise sparked a war between them and the Veshanti, causing major destruction across the land. The war lasted for years, and became so destructive that the other races of the world soon banded together to hunt down both sides. Both the Dragons and the Drakons were weakned in their endless assaults on eachother, and were both nearly hunted into extiction. The Veshanti exiled themselves from the rest of the world in order to keep the peace. The Drakons continued to assault the other races in a small war but because they were still weakened from their battle with the Dragons, we were mostly killed off with only a couple remaining.


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PostSubject: Re: Shadow of the Past   Thu Jun 10, 2010 9:40 pm

Vampires

Vampires come few and far between in Athlentel. From where they have come, no one can say for certain. One thing is for sure, however; they are pure evil, and consume the blood and flesh of (usually) innocent Humans, Elves, and Dwarves and animals. They stalk the living when night falls and feed incessantly to replenish their life source, thus continuing their perpetual undeath. They are pale, usually skinny, and downright vile.

Those that manage to survive a vampire's advances or feign death after being fed on become infected with Porphyric Hemophilia, a disease which causes the victim to experience extreme physical weakness, a higher susceptibility to other diseases, and mental deterioration. Essentially, the victim dies while being alive, creating a false death, or "undeath." After a three day incubation period, the initial Poryphyric Hemophilia will eventually mutate into Vampirism- the victim will regain and quadruple their previous physical and mental abilities, becoming infinitely stronger than their previous internal system would allow. They become highly resistant to disease, and receive other various strengths (and weaknesses).

To most, Vampirism is a curse, but to some, it becomes the ultimate blessing. However, the powers of superhuman strength, unmatched agility, and superior stealth skills come with a price- visible changes are noticed physically, such as the loss of skin tone, sharpened fangs (incisors), hardened and discolored fingernails, and yellow pupils. Once infected by Vampirism, the victim becomes a social pariah

There are three seperate clans of vampire in Athlentel... The true names of these factions have yet to be revealed, but the crests which adorn their wargear and robes distinguish one from the next. They use their given monikers when speaking diplomatically/politically. They are as follows:


The first faction is dubbed by the civilized races as the 'Deathgrinders'- the Deathgrinders are the most abrasive, violent and eccentric vampires of all clans, and openly threaten, feed on, and attack figures of authority. Deathgrinders purposely seek out nobles, military leaders, vampire hunters and royalty, taking an active role in destroying Humans and figures of authority. They are a group of skilled assassins, warriors, scientists, necromancers, sorcerers and users of dark magicks.
They strive to make their presence known, but are largely ignored by the general public because of government propaganda by the Humans.
They are the mightiest of all the vampire clans, and drink nothing but human blood. They sacrifice traitors and conspirers against the clan, casting them out or violently executing them in front of clan members or Human officials publicly. Their leader, Arckon the Vanguard, rules ruthlessly, seeking to enslave and maintain the civilzed races as a food source and labor force.

The second faction, the 'Nightwalkers', the larger group, try to stay under the radar. They meet, hunt, and feed in secret, and most who belong in the clan travel alone or in small groups. Few of the Nightwalkers hunt in packs because of the new found threat, vampire hunters. They are masters of stealth and assassination, and do not go out of their way to be noticed and generally avoid confrontation as to stay out of sight and out of mind.
They feed on both humans and animals to survive, but obviously prefer thoroughbred human blood.
They are lead by a Dark Elf woman, Nilye A'tevana. A'Tevana and her followers only try to survive and get by. Most of the Nightwalkers who are skilled in magick and science seek a cure for vampirism. They dwell in the mountains.

The third faction have officially revealed themselves as the 'Black Hand'- the Black Hand are openly opposed to the Deathgrinders, and have been known to engage the Deathgrinders on sight. The Black Hand take a civilized approach to the humans and other civilized races, and members of this clan have earned the nickname "vegetarian vamps" because they refuse to drink blood of sentient beings. They are lead by Edward Black, who was once a noble. Most of the people in this faction were once knights or nobles, and yearn for a cure to Vampirism, though most of them lack the skills to develop one.


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PostSubject: Re: Shadow of the Past   Fri Jun 11, 2010 11:00 am

Isle of Lost Souls:
A large island shrouded in mystery, it is barely visible from the Gold Coast of Athlentel as it is shrouded by a thick and mysterious fog.
Those who been there and lived to tell of it describe the island as a creation from the far reaches of death itself.
Somewhere on the Island, hidden even to its inhabitants is the ancient city of Golgotha.
They describe the island as being near completly void of life, and the life that it does have is not of this world.
Shrewed and starved goblins live in small camps that dot most of the open land and they are always fighting for what food they can get. Sometimes even eating one another just to survive.
The islands most prominent feature is the large volcanic mountain at its heart.
The island is said to be haunted by the souls of the fallen. They say you can hear there screams.
They also say that something much more sinister resides on this island.

Long ago a large group of humans arrived at the island in search of any sign of Tetsuseiga, the sword of lost souls.
Only one man returned a week later.
He had been driven mad, speaking of non-sense.
He said they had found Tetsuseiga but it had consumed them all... all but himself and one other.
The other man was the emperor's son, Gregoire Alanzar.
He said the sword drove Prince Alanzar mad... possessed him down to his core. Prince Alanzar proclaimed himself the heart of all evil and Athlentel would fall by his hands.
A week later, the man killed himself... consumed by madness.

This is how the legend of the Azure Knight started... if only it was a legend.


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PostSubject: Re: Shadow of the Past   Mon Jun 14, 2010 10:06 am

I have done three redraws of the map, two of which would turn Athlentel into a big island.
The regions still remain the same.

Arcadian Plateau: The Arcadian Plateau is the heart of the human settled regions.
Notable Features/Landmarks: Arcadia, the human capital of Athlentel. Built in the shape of a diamond, half of Arcadia is built on Lake Arcadia. A small island on the lake serves as the site of Rockfort Island Prison.
Arcadia is a landmark in its own right as it serves as the humans greatest achievement in construction.
(Arcadia's map will be posted with the main map)
Cities: Arcadia (See Above)

Kara'zadrin Mountains: This is Athlentel's vast mountain region. The Dwarves reside within one the largest mountains. These mountains hold secrets that even the Dwarves know very little about.
Notable Features/Landmarks: KNown to the humans as Razorback Peak, this is the tallest mountian in the region. Very few have survived the climb to the top, and even less have lived to tell of what was up on the summit. Legend speaks of a dragon guarding an ancient treasure, but it is just a legend... or so they say.
Cities: The Dwarven capital city

Emerald Forest: Athlentel's forest region consists of lush green trees and various types of plants and wildlife. Due to the high density of trees in the heart of Emerald Forest, very little light reaches the ground as a result.
Notable Features/Landmarks: Emerald Lagoon is a mysterious body of water found near the heart of Emerald Forest. The water found within is said to be the purest in all the land. Its source is its biggest mystery as no rivers flow into the lagoon and it is rather shallow in depth.
Cities:

Marshlands: A region that serves as a natural border between the Arcadian Plateau and the Emerald Forest, this area is swampy and treacherous.
Notable Features/Landmarks: The remarkable feature in the Marshlands is the hlaf sunken city of Centrino. Its origins as well as why it sank are shrouded in mystery.
Cities: The lost city of Centrino.(See Above)

The Badlands: An area destroyed by wars and battles, the most notable being the war between the humans and the orcs. The landscape is dead and barren. Though not as harsh as the landscape of the Isle of Lost Souls, only the most adaptable and hardened live here.
Notable Features/Landmarks: None
Cities: The Orc capital of Oryx.

The Great Plains: A vast and expansive region of wide open land consisting mainly of tall grass.
Notable Features/Landmarks: None
Cities: The Caethrynl capital of

Isle of Bliss: The environment found on the Isle of Bliss defies all. Its area would suggest an evironment consisting almost entirely of sand.
The Isle of Bliss is a natural tropical paradise and is believed to have been created by the Anuriel themselves.
Notable Features/Landmarks: The ancient city of Bliss. Its design implies that this island was the home of the gods. Decorative statues and carvings are found on and around every building in the city.
Cities: The Ancient city of Bliss.(See Above)


Isle of Lost Souls: The largest of Athlentels 4 main islands.
The landscape found on this island has been long dead, destroyed something or someone not of this world. The perimeter of the island is shrouded in a thick fog. The Isle of Lost Souls is believed to have once been a thriving environment much like that of the Isle of Bliss.
Notable Features/Landmarks: Mount Golgatha. A volcano with a large skull carved unnaturally carved into the west side, as if it were watching the mainland of Athlentel. This volcano is active and has been for thousands of years.
Cities: Known only as Golgotha or Place of the Skulls, its original name has long been forgotten. As vast and decorative as the ancient city of Bliss, its environment is the complete opposite. A great war was once fought within its walls and they say you can still here the screams of its residence being slaughtered by an unknown force and that there souls still haunt the city.


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PostSubject: Re: Shadow of the Past   Wed Jun 30, 2010 5:43 pm

Caethrynl

The Caethrynl are a race of cat-like humanoids dwelling primarily in Athlentel's plains. They usually stand shorter then the average human, and are very human in appearance. However, they have feline ears, a light covering of fur, and vaguely feline features. They are typically very agile, making good thieves or assassins.
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PostSubject: Re: Shadow of the Past   Fri Jul 02, 2010 11:15 am

Religons and Sects of Athlentel

There is a variety of religous groups and sects on Athlentel, each worshipping different Anuriel or groups of Anuriel.

The Holy Family
This is a very widespread religon among humans, worshipping the Anuriel Elrinel and his consort, Elairina. Adherents to this religon are exclusivly refered to as brothers and sisters during worship, and Elrinel and Elairina are reffered to as the Father and the Mother. Worship commonly includes the lighting of candles and the saying of chants and prayers. It values the virtues of tolerance and understanding.

The Church of the Hammer
A religon originally exclusive to dwarves, the Church of the Hammer has spread to other races as well. Adherents worship the Anuriel Kzarnazan. Loyalty, hard work, and dedication are valued above all in this religon. Worship is frequently held in special underground tunnels, and often ends with the crafting of a special item, which is then added to a chest full of similer items.

The Light
Another primarily human religon, the Light is similer to the Holy Family. However, they only worship Elrinel. They focus on Elrinel's flexible and freeflowing nature, and worship often takes place in fields or forests. They set up a special altar, which they light candles on and frequently return to. They value mental flexibility and free will above all.

The Lady
A religon widspread among many races, this sect exclusivly worships Elairina. Due to her association with fire, adherents often worship in large halls, with a bonfire in the center. Charisma and strong will are valued with this religon. Inner beauty is valued in this religon as well, as Elairina is often portrayed as beautiful. Priests are usually female in this religon.

Anurenis
Anurenis is the practice of worshipping all Anuriel, save Deszythin. Anurenists will pray to any of the Anuriel, depending on what they are praying for, and the circumstances involved. Anurenis is so widely varied that there are almost multiple religons within it. Worship is also widely varied, though it often involves praying to the god most appropriate for the circumstance.

The Children of the All-Killer/Death Cults
Death Cults worship the dark Anuriel Deszythin, and are thus very secretive and worship often held at night. Adherents are intensely nihilistic and often violent. It is not uncommon for the psychopathic to join Death Cults. Rumor has it that the sacrifice of intelligent beings is one of the less extreme practices of the Cult, the most extreme involving cannibalism and rape. Death Cults are strictly illegal and are often rooted out to be destroyed.

-More to be added

Anuriel

Elrinel the Ever-Changing
Elrinel is the primary creator of the Elves, and also helped create humans. He is often associated with light and air. He takes the form of a handsome young man with brown hair, clad in ceremonial robes. Often exudes an air of confidence and mental flexibility. Sometimes wields a wooden staff. Some stories and religons portray him as Elairina's companion.

Elairina the Charismatic
Elairina helped create Elves, created Dragons, and is the primary creator of humans. She is often associated with fire and charisma. She takes the form of a beautiful young women with blond hair, wearing a red dress. She has a strong will, and is very charismatic. Sometimes wields a rapier. Some stories and religons portray her as Elrinel's companion.

Kzarnazan, Lord of the Hammer
Kzarnazan is the creator of the dwarves. He is often associated with craftmanship and hard work. He takes the form of a strong dwarf with a thick brown beard and hair, wearing the garb of a blacksmith mixed with a warrior's armor. He is hard working and loyal to fellow Anuriel. Sometimes wields a hammer.

Teltredez the Bloodied
Teltredez is the creator of Orcs, Goblins, Ogres, Trolls, Giants, and Kobolds. He is often associated with war and barbarians. He takes the form of a strong, bloodstained, beserk warrior clad in leather armor and a wolf's pelt. This Anuriel is violent and crude. Sometimes wields a club and a sword.

Tremoria, the Healing One
Tremoria is the creator of some of the plants of Athlentel. She is often associated with healing. She takes the form of a slender, pale young women with red hair clad in a simple green gown. Exudes a helpful, yet somewhat mornful air. Sometimes uses a variaty of items associated with healing, or, rarely, a small dagger. Some religons and stories portray her as the object of Artus' affection.

Artus, the Hunter
Artus is the creator of some of the animals of Athlentel. He is often associated with hunting. He takes the form of a tall, strong man in leather armor with a bow. He is wise, yet firey tempered. He wields a hunting knife and a bow an arrow. Some religons and stories portray him as trying to court Tremoria.

Yaeylena, the Artist
Yaeylena is the creator or flowers, crystals, and many other things of beauty. She is often associated with art and song. She takes the form of a tan-skinned young women with dirty blond hair. She is whimsical and seemingly easily distracted. She sometimes wields a rather absurdly large quill lined with barbs.

Hestailis, the Steadfast
Hestialis is the creator of the largest and strongest trees of Athlentel. He is often associated with bravery and strength. He takes the form of a bulky man with simple leather clothing. He is brave and very straightforward. He sometimes weilds a large axe.

Deszythin, Golden Lord of Lies/The Murder King
Deszythin is the creator of many of the Abominations. He is often associated with death, murder, destruction, and lies. He takes two different forms, one golden-armored knight, and the other a towering, black-armored warrior with firey red eyes. He is treachorous, clever, and murderous. Sometimes wields the Daeth'Shyl'Nor.

-More to come


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PostSubject: Re: Shadow of the Past   Tue Jul 06, 2010 5:05 pm

Anno, you may want to add Belphegor the Thrasher as an Anuriel. I'm guessing the Anuriel are similar to the daedra of Oblivion... I posted him up a while ago but here is the new bio accordingly.

Belphegor, the Thrasher
Belphegor is an odd Anuriel, representing the vile, the insalubrious, the dead, and dark magics.

Belphegor is beyond age, representing untimely death and violence immemorial. He is a twisted and nearly skeletal. He is stuck this plane of existence, banished from the other realm. He is a wise, cruel, calcuting hunter of the good beings of Athenlel. Belphegor resembles a man in figure, with long flowing black hair, pale skin, light blue eyes, sharpened incisors, and claw-like fingernails. He stands at rougly 5'11, weighs in at one hundred and forty pounds. He dons thick, black leather wargear clad in spikes and bones, fitted with skeletal pauldrons and chainmail underarmor. A ghostly and pale blue aura surrounds him.

He is a Daedric harvester of souls, venturing abroad, bent on destroying the righteous and the kind. Belphegor seeks out heroes and villains alike, though he represents an Ancient and unbeatable evil. He can be killed, but not after large amounts of punishment. Once slain, his daedric spirit will roam the earth instead of being subjected in the realm of Oblivion. This means he will be a spectre, staying alive because of soul consumption. He would be completely harmless to mortals, yet unable to be destroyed and unable to collect the souls of the living. When dead and ghostly, he will remain so until he possesses a living creature and after possession, he will use the creature's body as a vehicle to wreak havoc on the living and collect souls to sustain his immortality.

Belphegor employs the daedric powers he has been cursed with. He uses dark magicks to wither the land he claims around him, as to stave off interlopers. He also uses the evil imbued upon him to reap souls and store them- this is his life source. His powers also extend beyond his worldly body- He carries a notched sword made of black steel- titled Fenris, it is always on his person, and the sword does unthinkablely evil damage to those unfortunate to be struck by it. He also carries a bow made of a man's spine, crafted expertly by himself several hundred years ago. His arrows are strictly made of sharpened bone, which is never short in supply. He rides a black steed.
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