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Anno 'R
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PostSubject: Corruption Infotopic   Mon Sep 21, 2009 3:11 pm

ANNO'S WRITING

Name: Soreh Hon'tu
Gender: Male
Race: Tellorian
Age: 27
Home Planet: Tellor IV
Occupation: Gunnery Sergeant
Personality: Dedicated and intelligent. Also a joker.
Coloration (Tellorian only): Black
Tellorian Species Description: Tellorians have an elongated skull, which has a crest growing off the back. The crest is longer in males then females. They have sharp teeth, and are omnivores. They are bipedal, and have a huminoid way of standing. Males have a triangular shape of body, wheras females have hourglass shaped bodies, and look considerably like human females, aside from the head, hands, and legs. Male's tails split into three at the end, and female's tails split into two near the base. The are usually a shiny black color, but sometimes they can be blue or red. While they are reptailian, they give live birth.

Playable Races(You May also Create your own, provided you give a good description):

Valzaren: The Valzarens are, in esscence, humanoid Vultures. They have no feathers, and are a grotesque grayish coloration. Valzarens look generally the same, whether female or male, and can only be distiunguished through voice. Valzarens are few and far between, due to the infestation of their home planet by the Vo'Ren and the planet's subsequent destruction. That being said, they are much more peaceful thne they were when they were under the Valzaren Empire

Xerveian: Xerveians are mammalian, but that does not mean they look like humans. They have a light covering of blue fur, and four legs tipped in small spikes. They have four rows of eyes, and four long arms. The Xerveian skull is elongated backwards. Females tend to be thinner, and slighter of build then males.

Kohlarian: Kohlarians are a serpentine race with no natural limbs. Instead, they use artificial limbs created by Xerveians, who have a close alliance with the Kohlarians. They tend to be emerald green, and the only real differance between males and females, aside from voice and the other major differance, is that females are duller in color then males.

Vehkorellen: Vehkorellens are gold, avian humanoids with four wings and one set of arms, developed from what once were legs. They are capable of almost non-stop flight, and are reknowned for their intelligence. They are covered in shimmering golden feathers, and have a long beak with thin teeth. Vehkorellen females are thinner and slighter of build then the males.

Kruudai: Descended from grazers on their home planet, Kruudai are small, light green insectoids with eight mouthparts and six limbs. They are usually smaller then the other scientiant races, and, while quite intelligent, are prone to be very skittish and very easy to frighten. There is not difference in males and females, although females may be duller in color and have a slightly lighter voice.

Deltromian: Deltromians are a carnivorous race with a long history of bloodshed. They bear four jaws on a long maw, and twin nostrils. On average, they are twice as strong as a Tellorian. They have sharp claws and hooked teeth. Females may be larger then males, but they are usually the same size, and similer in appearance.

Tellorian Ships & Vehicles(You may create your own, provided you give a good description):

Ground Vehicles:
Scout Vehicles: Slingshot Class Scout Vehicle
Tanks: H.eavy A.ssault H.over C.raft(HAHC)
Anti-Air: A.nti-S.pacecraft W.alker(ASW)
Walkers: W.alker M.ounted R.ocket L.auncher(WMRL)
Bikes/ATV/Speeder Bike: A.rmed H.over F.lier(AHF)
Troop Transport: Master Class APC

Air Vehicles:
Ground Assualt Craft: Burnout Class Heavy Flier
Drop Ships/Gun Ships: H.eavy A.rmed D.rop S.hip(HADS), Nightwing Class Gun Ship
Fighters: See Space
Bombers: See Space

Sea Vehicles/Sea Infantry:

Patrol Vehicles/Boats: Dart Class Light Aquatic Flier
Troop Transport: Serpent Class Aquatic APC

Vehicles: L.aser M.ounted A.quatic H.overcraft(LMAH)
Cruisers: Whirpool Class Hovering Aquatic Ship(Also a Carrier)
Destroyers: Venom Class Heavy Aquatic Ship


Space Vehicles:

Flag Ships: Ark Class Armed Shielded Cruiser (Including: The Rannis, The Ferris, and The Praetor)
Super Ships: Hades Class Armed Shielded Super Cruiser
Captial Ships: Moon Class Armed Shielded Cruiser
Carriers/Troop Transport/Star Fighter Transport: Lazarus Class Heavy Shielded Carrier
Destroyers: Nightmare Class Heavily Armed Shielded Cruiser
Corvettes/Frigates: Sun Class Lightly Armed Corvette
Fighters: TX34 Fighter, ZX35 Fighter, HX36 Fighter, DX37 Fighter
Superiarty Fighters: UX38 Fighter, CX39 Fighter
Bombers: RR20 Bomber, AA21 Bomber, SS22 Bomber
Scouts: Merryman Class Automated Drones


Slingshot: A small, grey, triangular hovercraft with two wings on either side. It has chin laser cannons, an a seat near the back.

HAHC: HAHCs are large, red, ovalular pods with twin laser cannons on either side for the gunners, and a single rocket launcher on top for the pilot. It flies using replusers, and the cockpit is positioned beneath the rocket launcher. Gunners are seat on either side, next to the cannons.

ASW: One of the Grand Republic of Tellor IV's largest ground-based units, the ASW resembles a massive cannon on legs. It is designed to destroy drop ships, and is equipped with a heavy laser cannon. It often needs to be escorted, however, as it is slow moving and an easy target.

WMRL: WMRLs are large, roughly diamond-shaped, and are supported by four legs. They have chin laser cannons, rear lasers for the gunner, and their namesake, a large rocket launcher on top.

AHF: AHFs are small, low altitude fliers only capable of flying around fifty feet above the ground. They have a triangular shape, and twin laser cannons on the chin.

Master: Masters are hovering APCs, looking rather like an octopus with only four tentecles. The "tentecles" extend from the ball in the center, two going back and two going forward. The pilot sits in the central ball, and the soilders sit in the "tentecles".

Burnouts: Burnouts are heavy assault fliers, equiped with some of the strongest offensive equipment possible for a flier of its size. It can drop a point-mass mine, which is then remotly triggered and causes a destructive field over an area of roughly one hundred feet. It has two laser cannons, as well.

HADS: HADS are large, vaguely rectangular, drop ships capable of holding numerous soilders and vehicles. They are unarmed, and need escorts. They are, on the other hand, heavily armored, and will take many shots before going down.

Nightwing: Nightwings are a dark grey color, and are capable of holding a small contigent of troops. They have twin lasers on the top, smaller laser cannons on the wings, and one laser cannon on the ship's chin.

Dart: Darts are basicly aquatic variants of Slingshots, capable of depths of up to sixty feet.

Serpent: Serpents are similer to their land-based counterparts, namely with a large ball for the pilot and tentecle-like areas for the troops. However, Serpents have three extending from the rear of the ball. They are capable of diving to fifty feet.

LMAH: LMAHs are basicly an orb manned by two pilots. One steers, the other fires the lasers. They are completely sealed when the door is shut, and are capable of extremely deep dives of up to three miles.

Whirlpool: Whirlpools are huge, oval-shaped cruisers capable of hovering several feet above the water. They are equiped with batteries of laser cannons.

Venom: Venoms are seemingly a slightly larger variation of the Whirlpool. Looks can be deciving. On closer inspection, Venoms are revealed to be much better armed, with hundreds of laser cannons, ranging from light to heavy.

Ark: Arks are commonly used as flag ships for the Tellorian fleet, and with good reason. The massive ships are well shielded, and hold a large arsenal, ranging from DEMP cannons, to laser torpedo launchers, to laser cannons.

Hades: Hades are even larger then Arks, and are designated as cruiser-killers. They hold much of the same weapons as Arks, only in larger quantities. They are less shielded then Arks, however.

Moon: Moons are, whilst not quite as large as Arks, are still quite large and still quite well-armed. They have no DEMP cannons, and are slightly less shielded then Arks. Still, they are a force to be regconed(sp) with.

Lazarus: Lazarus are completely unarmed, and are often escorted by frigates and fighters. They are well shielded, and well armored, but a few good shots from a capital ship can destroy them.

Nightmares: Nightmares are well-named. As large as an Ark and twice as well armed, Nightmares are quite capable of destroying a capital ship on its own. However, they have weak shields, and must be escorted to thier target.

Sun: Suns are lightly armed frigates with a characteristc axe-head appearance. They hold two batteries of laser cannons, and not much else, for weaponry.

TX34: TX34 Fighters are elongated and ovular, with to thin, hooked wings from either side of the oval. They look rather like tusks. The fighter as two chin-mounted laser cannons, and a cockpit postioned near its front. Some have laser torpedoes equiped.

ZX35: ZX35 fighters are a thin oval with two, flat wings extending from the top and the bottom. These wings are foldable, and, from the front, make the fighter look like a large Z. They are all equiped with laser torpedoes.

HX36: HX36 fighters look much like TX34s, save instead of tusk-like wings, they have two H-shaped wings extending from either side of the fighter. In the middle of the Hs, there are laser cannons. On the fighter's chin, there is a large DEMP cannon.

DX37: DX37 fighters are basicly a large D shape with a cockpit in the center. They have a single laser cannon an two DEMP cannons.

UX38: UX38 fighters look like a backwards U with a cockpit positioned on the front. They are equiped with three laser cannons, a DEMP cannon, and a laser torpedeo launcher.

CX39: CX39 fighters look like an E and a C combined, with th cockpit in the center of two, large laser cannons. They have two laser torpedeo launchers.

RR20 Bomber: RR20s have only one weapon; twin bomb ports on the underside. They are the single most powerful bombs of all three bomb types, and are called RR bombs, for which the fighter is named. All bombers are a single, simple oval with two extending, spike like wings on either side.

AA21: AA21s have laser cannons on their wings, and three bomb ports, each designed to drop AA bombs.

SS22: SS22s have four bomb ports and an DEMP cannon. They are commonly used to take out infantry, and other fighters.

Merryman Drone: Merryman Drones are automated scouts, equiped with a single small laser cannon. They are shaped like an oval, with small manipulating limbs.

The PMLS-9803 Anti-Atomic Energy Emitter or "Point Mass Bomb": The Point Mass Bomb is a highly destructive Tellorian weapon. There are several variants, all based on size, but they all have the same function. The Point Mass Bomb emits a field of energy that tears apart matter on a subatomic level, causing anything caught in the field to be utterly annihilated. The most commonly utilized variant is the City-Scale Point Mass Bomb, designed to wipe out entire cities, or Capital Ships. However, there has been several Planetary Point Mass Bombs in the past. Only two were deployed. One was planted on the Vo'Ren infested Valzarex Prime, and another was to be planted on the Vo'Ren Hiveworld. However, the ship carrying the second was shot down.

Tellor IV: Tellor IV is the Tellorian homeworld. It has a nitrogen-oxygen atmosphere and 70% of the surface is covered in water. There are three large continents, Ulo, Fered, and Tek. There are also numerous islands with small tribes dwelling on them. The most heavily populated continent is Ulo. It is also where the Tellorian capital of Kai'Ru is located. Tellor IV is surrounded by a planetary shield and forty Ultra-Heavy hyper-concentrated level 5 defense platforms.


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PostSubject: Re: Corruption Infotopic   Mon Sep 21, 2009 3:11 pm

PROJECT'S WRITING

The humans have been experimenting with Combat Augmentations for the past 5 years... most of which are a success.
Commander Turner and his crew are the largest group of such people... surgically enhanced soldiers. Hightend senses include reflexes, sight and hearing. Others include hightened speed and slightly above average strength.

The NAAM is the only producer of Bio-Integrated Power Combat Armour, which provides an energized shield during combat. Commander Turners armour has been modified to allow him to become invisible for short periods of time.
*Weaponry is similar to MassEffect but not as advanced*
*Vehicles are also very similar to MassEffect... also not as advanced*


Name: Commander Jacob Andrew Turner
Age: 29
Gender: Male
Race: Human
Appearance: Stands at 6'0" with a mid-heavy build and clear complextion, light tan, short black hair and dark blue eyes.
Home Planet: Earth
Occupation: Commander in the North American Alliance Military (NAAM)
Personality: Goes above and beyond the call of duty to get the job, all who serve with him say he is one of the greatest commanders the NAAM has ever seen since it was started 21 years ago.
Mainly keeps to himself, his girlfriend and Sgt. was killed in a fire fight with the Chinese 4 years ago. This resulted in Jacob putting aside his love life for good... until he met Stephanie.

Name: Lt. Stephanie Alexandra Anderson
Age: 26
Gender: Female
Race: Human
Appearance: Stands at 5'10" with an average build and clear complextion, medium-light tan, medium length dark red hair with a blonde streak at the front and bright blue eyes.
Home Planet: Earth
Occupation: Lt. in the NAAM
Personality: The closest to the Commander than anyone else has been since his girlfriend was killed 4 years ago.
She is one of Jacobs best comrades in combat, next to Stephanies brother Carl.

Name: Sgt. Carl Anderson II
Age: 28
Gender: Male
Race: Human
Appearance: Stands at 5'11" with a muscular build and clear complexion, medium tan, short dark brown hair and brown eyes. Has a scar on his right cheek and right shoulder.
Home Planet: Earth
Occupation: Sgt. in the NAAM and pilot of the SSV Halifax
Personality: Ruthless in combat, he cares for his sister.
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PostSubject: Re: Corruption Infotopic   Mon Sep 21, 2009 3:12 pm

The SSV Vimy Ridge is very similar to the Normandy from MassEffect in appearance.

The Vimy Ridge is slightly larger and carries more weapons. Its ideal for troop and heavy equipment transport.

Its main vehicle is the M17 Heavy Infantry Assault Carrier also known as the Stingray due to its overall shape.
The Stingray uses 6 solid rubber composite tires instead of treads.
The main cannon fires a High Velocity Anit-Armour Tungsten shelled projectile capable of penetrating some of the thickest known armour platings.
The cannon also has a secondary gun the fires devasting .75 caliber tracer rounds.

It is the ideal vehicle for rough terrain deployment.


The Vimy Ridge also carries the Cobra Recon&Scouting vehicle. The Cobra's are a combat style ATV (similar to the mongoose) with no mounted guns and seating for two. They are ideal for scouting missions due to there quiet exhaust noise.

Aside from vehicles, the Vimy Ridge carries enough weapons for a small army.
The Predator is the standard issue assault rifle for the NAAM. It is an advanced version of the M16.
The Pheonix is a heavily modified version of a Desert Eagle, it utilizes the .50cal Action Express rounds that the previous Eagle used.
The Reaper is a single shot .55 calibur sniper rifle made by Dragunov.
The Shogun is a 12 gauge Auto-Combat shotgun.
The Falcon Rocket Launcher, capable of firing remote control "Fly-By-Wire" rockets when you need the rocket to go where its supposed when its supposed.
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PostSubject: Re: Corruption Infotopic   Mon Sep 21, 2009 3:12 pm

Predator: The Predator is the standard issue rifle for the NAAM and is essentially a heavily upgraded M16. It has 3 rates of fire; full-auto, 3 shot or single shot. It can be equipped with a 6x or 12x scope, silent suppresor, laser sight or grenade launcher. It fires standard .30 calibur assault rifle rounds from a 50 shot clip.

Predator MkII: The Predator MkII is the upgraded version of the Predator. All other features are the same except for the ammunition and firing mechanism. The Predator MkII fires .45 calibur rounds from a 30 shot clip. The fire mechanism is a small gas cylinder similar to what is used in the Desert Eagle and allows only a 3 shot firing rate.

Pheonix (formerly known as the Eclipse): The Pheonix is the specialty sidearm for the NAAM. It is a heavily upgraded Desert Eagle and uses the .50 calibur Action Express rounds of which the Eagle is famous for. Uses a 9 shot clip.

Reaper: The Reaper is a bolt-action sniper rifle, meaning that it is not clip fed its ammunition. Can use either the .55 Cal tungsten tips or the more powerful Armour piercing .60 cals. Can be equipped with a laser sight or a 6x, 12x or 20x scope.

Shogun: The Shogun is the standard issue Auto-Combat shotgun for the NAAM.

Falcon: The Falcon is the NAAM's experimental "Fly-By-Wire" rocket launcher. Rockets can be fired either normally or by remote control. Unlike most rocket launchers it has a 2 shot clip, the rockets, despite there size, can disable a heavily armoured tank.
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PostSubject: Re: Corruption Infotopic   Mon Sep 21, 2009 3:14 pm

PREDALIEN'S WRITINGS

Exenomorphs

Exenomorphs are a parastitic race. The Queen of their "Hive" will lay large eggs. The eggs will hatch and the Larvae are exposed. In order for the larvae to grow they need to aborb the life energy of a living creature. depending on the creature will result in what type of Exenomorph will grow, this a transbreed. fully when the latvae molt they will begin resemble an adult, known as the drone. A fully grown drone's height will vary, depending own it's host characterists though most will be from 5"5 to 6"0. Drones have the ability to scale walls and use their long powerful tonge to absorb the life energy. This tonge sticks to the exposed flesh and a special venom is injected which paralyzes the victim.

An interesting feature is drones can still feed on life energy. when a drone has absorbed enough life energy it will once again molt. while molting the drone will release pharamones that cause the other drones to be hostile towards it. Most drones die at this stage. If a drone finshes this molting stage it will grow quite larger, being as big as 6"2 to even 7 feet tall. This called a Tyrant.

The Queen herself is also really big, being about 8-9 feet tall. She is still stronger than the Tyrant but is slower. She lays the eggs while drone obey her every request. A Queen starts off as a larvae but is brighter in color and is bigger. This "royal" larvae recieves the best hosts it can find. Being a pure breed she doesn't gain any characteristics. when the Queen Larvae molt for the second time a special event happens known as Queen Wars.

Queen Wars is when the younge Queens fight for dominice and heir to the hives throne. The winner becomes heir, meaning she will take the queens place when the original dies. The surviving losers are driven out and are forced to start their own Hives.

Exenomorphs follow survival instincts. They also obey the Queen, she mostly uses pheremones to command them. Hives are in protected areas, caves or underground places are favored by Exenomorphs. The Queen's "royal chamber" will be found in the deepest part of the Hive. the royal chamber will have several small entrances so rienforcemeants can easily get to her.

Exenomorphs also have an extremely powerful acid that runs through their system. They have the ability to spit this acid like a spitting cobra. this Acid is also excreted at the "tounge" part allowing it tp penetrate the strongest of armors. This acid is one of the strongest and most powerful in the galaxie.
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PostSubject: Re: Corruption Infotopic   Mon Sep 21, 2009 3:14 pm

The average Exenomorph has a reptilian appearence. Drones have a somewhat small body but are extremely fast while Tyrants are large and mucular. They have a tail with a stinger that can stun and poison prey. Their claws are there main weapon, they're razor sharp and can slash through medium strength armor.

Queens are larger, not being as musular as Tyrants but still being stronger. The Queen's signature appearence is her headdress. It is large and spiky, the spikier the headress the older the queen.
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PostSubject: Re: Corruption Infotopic   Mon Sep 21, 2009 3:14 pm

Name: Scar
Age: Unknown
Gender: Technically has no gender but think of it as male
Race: Exenomorph
Appearance: Scar is a Tyrant, he stands at 6"4 and still growing
Home Planet: Fendok
Occupation: Leads drones outside the hive
Personality: Scar is a very aggressive fighter. Is mostly driven by instinct but has a greater form of intelligence through species Evolution. Being a Tyrant he is a warrior of the hive.
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PostSubject: Re: Corruption Infotopic   Mon Sep 21, 2009 3:15 pm

LASERS:

INFANTRY LASER SCALE:

Level 1: Low caliber pistols.
Level 2: SMGs.
Level 3: High powered hanguns.
Level 4: Low powered assault rifles.
Level 5: Mid-range, standard issue assault rifles.
Level 6: LMGs.
Level 7: Minigun.
Level 8: Snipers.
Level 9: Extremely heavy Anti-Infantry.

SHIP-MOUNTED LASER SCALE:

Level 1: Light Turrets.
Level 2: Fighter Cannons.
Level 3: Heavy Fighter Cannons.
Level 4: Torpedoes.
Level 5: Heavy Cannons. Can take out mutliple targets.
Concentration 2
Concentration 3
Concentration 4
Concentration 5
Concentration 6
Concentration 7
Concentration 8
Concentration 9
Concentration 10(Requires an entire platform to contain it. Shots can destroy massive ships in a single shot.)

OTHER:

EXPLOSIVE POWER SCALE:

Level 1: Fragmentation Grenade.
Level 2: Remote Charges.
Level 3: Proximity Mines.
Level 4: Handheld Rocket Launcher.
Level 5: Anti-Vehicle/Anti-Air weaponry.

LASER CONCENTRATION:

Lasers can be concentrated by placing multiple emitters in one cannon. For example, Ultra-Heavy Level 5 cannons are three emitters in one casing. When fired, the beams merge into a single beam and are more destructive then a regular cannon. The highest concentration is found in orbital defense platforms, which have ten total emitters.


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PostSubject: Re: Corruption Infotopic   Mon Sep 21, 2009 3:15 pm

Durandal Infantry Weapon Scale
1: Pulse Pistols
2: Pulse Assault Rifles
3: Pulse Sniper Rifles
4: Pulse Launcher (Fuel Rod Gun)
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PostSubject: Re: Corruption Infotopic   Mon Sep 21, 2009 3:15 pm

PROJECT'S WRITINGS

The Valkyrie are a race of sentiant synthetic androids.
They are humanoid in shape and similar to the Geth(MassEffect) in overall appearance and size. They are capable of speech in most languages.
There military is enormous in size in order to compensate for the mid-range durability of there troops.

Infantry Class: The infantry class are the basic foot soldiers deployed by the Valkyrie Military. Standard weaponry is a Pulse Rifle and a Automatic Pulse Pistol. They are dark blue in colour and support basic shielding

Heavy Troops: The heavy troops are deployed in most combat situations. Pulse Launcher (Fuel-Rod gun) and a Semi-Auto Pulse Pistol. They are grey and dark blue and support Heavy-Grade Infantry Plasma Field Shielding capable of blocking up to Level 7 Lasers.

Snipers: The snipers make up one half of the Spec-Ops branch of the Durandal military. There only weapon is a Bolt-Action Pulse Rifle. They are steel (darkgrey) in colour and use both Stealth and Plasma shields.

Stealth troops: The Stealth troops are the second half of the Spec-Ops branch. They have Stealth generator system and use both Pulse Rifles and Semi-Auto Pulse Pistols. Black in appearance and have no shields.


Vehicles:
The Valkyrie use two types of "tanks" for ground combat.
The Valkyrie Heavy Assault and Support Tank (HAST) is a combination of a heavy assault tank and a troop transporter.
The HAST's primary cannon is a Plasma Pulse Mortar, its secondary gun is a Anti-Infantry Pulse Turret.

The Heavy Assault Tank (HAT) is similar to the HAST but is used in combat roles only.
It uses a Pulse Twin cannon and a Pulse Turret, as well as 10 Plasma Drop Charges.
It uses a High-Intensity Plasma Shield for defense.

Ships
The Tempesta: The Valkyrie Tempesta is a Frigate class war ship. It uses a Level 4 plasma shield for defense.
It is heavily armed with 2 devastating Level 5 Pulse Cannons and Level 4 Plasma Auto-Turrets.
They are mostly black in appearance with dark blue and red detailing.

The Rapier: Only Three are known to exist. The Valkyrie only use a Rapier as a last resort, which has only occured once since there discovery.
The Rapier is second in size to the Rankore "Behemoth" Dreadknoughts, and despite there overall size they highly agile in combat.
Shielded with a Level 5 Fusion-Plasma shield and heavily armoured, the Rapiers are outfitted with Level 5 Twin Firing Plasma Auto-Cannons, Level 5 Plasma "Fuel Rod" Cannons and Level 5 Fusion-Pulse Rockets. The Rapier can also carry 3 Fusion-Ion bombs, capable of completly destroying anything within a 90mile radius and inflicting damage 35 miles outside of the 90mile kill zone.
They are all black in appearance. They extremely powerful and, much like the Rankore Dreaknoughts, not something you want to see entering the battle field.
They are in no way the same as the Rankore Dreadknought at all, they do not carry any troops aside from the 23 crew members.

The Corvair: Dispatched mainly for air-to-air confrontations, the Corvairs are the only fighters used by the Durandals. Corvairs have Level 2 shielding and are armed with dual front mounted Level 3 Pulse cannons and Level 4 Ion-Pulse Rockets. They are dark blue and silver in colour.

The Solstice: The Solstice is the only troop carrier for the Valkyrie. They use a Level 3 Plasma shield and are armed with two front mounted Level 3 Plasma cannons. They are steel with dark blue in colouration.


Despite there high military power, the Valkyrie are a neutral society and rarely go in to battle, unless threatened.

The other species of the galaxy know about the Valkyrie, but are considered a myth/legend by most due to thh following: The Valkyrie disappeared shortly after the (insert species name here) attempted and almost succeeded in a hostile takeover of The Valkyrie's home spacestation. It is there main center for there entire species and most importantly there military.
As a result, they have not been seen for over 300 years.
During this time they have observed the other species and made changes to there own technology so that they may one day strike back at the (insert species name here)

The Valkyrie have no actual leader aside from the High Council and a few select troopers from the events that took place 300 years ago.
The military will not take action unless the High Council deems it necessary.

Name: Gareth Oltis
Age: 398
Gender: Programmed as male
Race: Valkyrie
Homeplanet: Durandalis
Appearance: 6'0" (standard size for all Valkyrie) As part of the Valkyrie Elites, he is all black with silver and dark blue striping.
Occupation: Commander of the Valkyrie Elites and Captain of the Rapier "Hope"
Personality: He is loyal to his people and very easy going.
Squad: Comprised of 3 other V-Elites, Sniper, 2 Heavy's.
Armor: Armour for V-Elites is more advanced than standard troops. V-Elites have better shielding(blocks all Level 9's effectively) and can take a lot more abuse in battle.
Weapons: Can use all of the Valkyrie Military weaponry.



The Valkyrie Elites are a select few who survived the "Battle of Valkyrie" 300 years ago.
The are seen as the ideal role model for every Valkyrie.


Alice says "Plasma is discontinued and this shit is old anyways"


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PostSubject: Re: Corruption Infotopic   Mon Sep 21, 2009 3:16 pm

*Added for Humans*

The Stingray APC Tank can use 1.02 Calibur Sable rounds. These are the same rounds used on the US Military aircraft in the first Transformers movie against Scorpinok in th desert after the army base is attacked
near the beggining.
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PostSubject: Re: Corruption Infotopic   Mon Sep 21, 2009 3:17 pm

The 3 Valkyrie Tempesta's:

Hope (Gareths ship)
- Dark blue and white in appearance

Salvation
-All white with light blue highlights

Eclipse
- All black with white and dark blue highlights.


Last edited by Anno 'R on Tue Jan 19, 2010 4:37 pm; edited 1 time in total
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PostSubject: Re: Corruption Infotopic   Tue Oct 06, 2009 8:12 am

Xillians

Xillians are an intelligent species that evolved from reptiles. They are emerald green in appearence but wear either Black, silver, or gold armour. The Xillians are usually a mercenary race, usually hired to take out a particular target or group in exchange for currency or resources. One of the Xillian's natural weapons is their bones and extend out of their skin. Usually sharpened to a sharp point, these spikes are located one in each wrist, three in the shoulders, and several on the edge of the tail. While not able to compete with most species in most forms of technology and space ships, Xillians specialize in ground combat, possible the best in it due to their natural abilities and active camflage technology.
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PostSubject: Re: Corruption Infotopic   Tue Oct 06, 2009 6:31 pm

Weapons

Most Xillian weapons are simple rifles that use both Laser and Plasma Technology.

Shade Rifle - The Shade Rifle is the mainline weapon used by the majority of the Xillians. It fires level 5 lasers smiler to a way a plasma rifle fires, while it a has stronger level 6 laser fire but it has a slower fireing rate and drains the power scource faster.

Shade Magnum - A sidearm that is used by every Xillian. It has a level 3 laser but is somewhat slow.

Xillian Katana - A sword that is only given to the highest ranking Xillians. It is made from Lumoas, a rock that is mined on the Xillian homeworld, Xillias. The material's melting point is so high that is is able to resist lasers and plasma alike. The Xillians then hollowed out the sword in some places and the hilt generates super heated plasma and fills the hollowed out parts of the blade. The sword can cut through almnost anything and the you can actually see where the plasma is inside the sword, allowing you to see symbols in the blade.
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PostSubject: Re: Corruption Infotopic   Wed Oct 07, 2009 8:34 pm

Technology

While Xillians aren't the best in all forms of technology there is one thing they excel in and thats their active camflage tech which is the best in the Galaxy. Their active camflage makes them one of the most deadly species in ground combat. One of their main stradegies is too sneak around and kill small groups of enemies one after another, but this method takes time and perfection.
They are also good in firefights with their shields similer to power armour. They have an eye piece that improves their vision and targeting. They're armor is also made from the same material as their swords so its very resistent to nearly all forms of heat.
Xillians also have a natural ability where their reflexes can be maxed out and they have the ability to dodge bullets (Its more like seeing where the weapon is pointed and dodging)
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PostSubject: Re: Corruption Infotopic   Tue Jan 19, 2010 11:13 am

Name: Princess Saphira Alanzar (Pronounced Sa-Fire-A)
Gender: Female
Race: Sybayin
Age: 43
Home Planet: Sybin
Occupation:
Personality: Dedicated to her family and her species. She as a gifted fighter in hand to hand an long range weapons.
Appearance: Light pink with an overtone of purple/ Dark purple with a dark pink overtone, Long dark brown hair reaching to the middle of her back, sapphire blue eyes, 5'5" in height, 170lbs in weight, 34 D breast size.

Born into the Alanzar royal family, her father was a Tellorian SIR agent.
She recieved both Royal Guard combat training as well as full regulation SIR training from her father.
Her direct family is Princess Elantra and her mother Queen Akordania.


Last edited by Alice on Fri Jan 22, 2010 4:18 pm; edited 1 time in total
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PostSubject: Re: Corruption Infotopic   Thu Jan 21, 2010 2:33 pm

Name: Gareth Oltis
Age: 300 Million
Gender: Programmed as male
Race: Valkyrie
Homeplanet: Valkyra Space Station
Appearance: 6'0" (standard size for all Valkyrie) As part of the Valkyrie Elites, he is all black with silver and dark blue striping.
Occupation: Commander of the Valkyrie Elites and Captain of the Rapier "Hope"
Personality: He is loyal to his people and very easy going.
Squad: Comprised of 3 other V-Elites, Sniper, 2 Heavy's.
Armor: Armour for V-Elites is more advanced than standard troops. V-Elites have better shielding(blocks all Level 9's effectively) and can take a lot more abuse in battle.
Weapons: Can use all of the Valkyrie Military weaponry.
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PostSubject: Re: Corruption Infotopic   Fri Jan 22, 2010 3:17 pm

Name: Celestina Alanzar
Gender: Female
Race: Sybayin
Age: 127
Home Planet: Sybin
Occupation: Captain of the Sybayin Royal Guard
Personality: Dedicated to the Sybayins and her family she tends to a little over protective of Saphira
Appearance: Mid shade purple/ Dark purple, Medium length black hair, Emerald Green eyes, 5'11" in height,186lbs in weight, 36 D breast size.

Queen Akardania's younger sister.


Name: Ariana Noriah
Gender: Female
Race: Sybayin
Age: 115
Home Planet: Sybin
Occupation: Main Pilot for the Asgard, the main ship for the Sybayin fleet.
Personality: Calm under pressure and a very relaxed compared to most who serve the Alanzar family.
Appearance: Light pink/ Dark pink, Short blonde hair, Topaz yellow eyes, 5'9" in height, 172lbs, 32D Breast size.
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PostSubject: Re: Corruption Infotopic   Fri Apr 02, 2010 7:13 pm

Valkyrie Droids:

V-Automated Droid Scout Class
Roughly the size of two football wide and one long, the V-Automated Droid Scout Class are fast and lightweight.
They serve only one purpose, scoutinig and recon form behind enemy lines.
Equiped with an Environmental Camo System, they can easily blend into there surroundings, though this technology has its flaws it performs perfectly in shadows and at night.
There carry no weaponry as they need to be able to maneuever quickly and efficiently.
Black in appearance with two dark red lenses for a eyes.

V-Automated Droid Combat Class
Same size as the Scout Class droid, they carry two front mounted Level 3 lasers and one bottom mounted Level 4.
The Environmental Camo System is replaced with a shielding system able to withstan up to level 4 lasers effectively, level 5 can be blocked however it cancels the shield, leaving the droid open to attack
Dark blue in appearance with a single dark red lense for an eye.

Both droids use a simplified version of the Valkyrie Logic and AI program.
Scout droids use a more complicated system and due to there role in combat, use two eyes to bring everything it looks at into HD quality. An important feature when the collected data is being reviewed.
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PostSubject: Re: Corruption Infotopic   Thu Apr 29, 2010 9:05 pm

* for information on the Arcitian race, technology, homeworlds, etc, see appropriate threads *

Name: Kip Kal'Thorem (Prounounced CALL-THOR-EM)
- Basic Info
Age: 49
Gender: Male
Species/Race: Arcitian
- Political Affiliations
Home Planet: Arca Prime
Occupation: Military Leader
Rank: Fleet Admiral of the FSAA's Navy/Field Commander of the FSAA's Marine Corps.
-Appearence
Clothing: FSAA Navy Dress Uniform
Physiology: 5'11" in height, 180lbs. Blue in coloration, scaly. Feathers adorned on head. Scar from flesh wound visible on left side of face. Strong, masculine. Yellow cats-eyes. Sharp incisors jut from mouth.
- Personality
Demeanor: Calculating, eccentric, strategic
Characteristics: Often taps retractable claw when annoyed or frustrated, making a rather sharp clicking sound. Also picks teeth with fingers when in though.
Brief History: Kip Kal'Thorem was raised on Arca Prime by his father, Nav Kal'Thorem, and his mother, Tel No'Var. Their family was wealthy, and the Kal'Thorem bloodline is heir to a multi-million dektore company. He excelled in his schooling and was admitted to the most prestigious military academy in the Arca System when he turned 18. He passed all of his courses, placed advanced in flight school and was the top sharpshooter in his class. His weak points were military negotiation and target registry during a demonstration involving tanks and artillery. He was involved with numerous Arcitian expansions and led the 1st Arcitian Armada to glory in the conquest of Arca II, previously controlled by space pirates. Currently, Kip enjoys his military career and is eager to once again bring the Arcitians to victory.

Notes: dektores are used as credits in Arcitian commerce.
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